Base Class: Cleric
Gods of the Fate Domain are benevolent overseers who bestow good fortune or curse indiscriminately. These Deities see Luck and Fate as the mortal word for their will. Fate is decided, Fortune is as fickle as the power behind it, and Luck bends like wheat in the wind. To fight against these powers are to fight against the Gods themselves. Followers of this domain relinquish control over their life and allow their Deity to work through them at no resistance. In return for this, the Cleric gains some of their Deities influence over Fate, and can channel it to suit their, and by extension their God's, will. These Deities often aim to increase their standing in their pantheon, to better exert their influence.
Domain Spells
You gain the spells at the cleric levels listed in the Luck Domain Spells table. See the Divine Domain class feature for how domain spells work. This list contains spells from the supplement Xanathar's Guide to Everything. For a PHB friendlier spell list, replace Chaos Bolt with Guiding Bolt and Skill Empowerment with Mislead.
- 1st Level: Bane, Chaos Bolt
- 3rd level: Augury, Enhance Ability
- 5th level: Bestow Curse, Remove Curse
- 7th Level: Confusion, Death Ward
- 9th level: Skill Empowerment, Scrying
Bonus Cantrip
When you choose this domain at 1st level, you gain the Guidance cantrip if you did not already know it.
Luck's Blessing
When you make a skill check, saving throw, or attack roll you can use your reaction to grant yourself advantage on that roll. You cannot use this feature if you have disadvantage on the roll. You can use this feature a number of times equal to your Wisdom modifier (minimum 1).
Channel Divinity: Fortune Favors the Bold
Starting at 2nd level, you can use your Channel Divinity to bend luck and probability in a divine manner. Choose a number of creatures within 30 ft that you can see up to your Wisdom modifier other than yourself. You grant these creatures advantage on the next attack roll, saving throw, or ability check made before the start of your next turn.
Channel Divinity: Two Headed Coin
At 6th level, your mastery over luck and fate has improved. As a reaction, when you cast a spell that forces a creature to make a saving throw, you can use your Channel Divinity to give them Disadvantage on that saving throw.
Potent Spellcasting
Starting at 8th level, add your Wisdom modifier to the damage you deal with any cleric cantrip.
Fate of the Chosen
Starting at 17th level, you gain proficiency in all saving throws (including death saving throws). When you fail a saving throw or ability check, you can instead choose to succeed on that roll. Once you use this feature, it cannot be used again until you finish a long rest.