Base Class: Ranger
The Hunter can attempt to tame a beast that is 1/4 Challenge Rating or lower. The beast's level is equal to the Hunters level minus 2. When the ranger hits levels 4, 8, 12, and 16, the beast gets two stat points to invest.
Zimry
- Armor Class 14
- Hit Points 33 (6d8+6)
- Speed 40 ft., climb 40 ft.
STR:12 (+1) - DEX:18 (+4) - CON:13 (+1) - INT:3 (-4) - WIS:12 (+1) - CHA:4 (-3)
Skills: Perception +3, Stealth +8 -- Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 13
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (1d6 + 4) piercing damage.
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Poison Fang. The target must make a DC 12 Constitution saving throw, taking 2d6 poison damage on a failed save, or half as much damage on a successful one. The target has disadvantage on all ability checks and attack rolls until the end of it's next turn. You can use this a number of times equal to 1+ Wis Mod. Refresh Short Rest
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Poison Fang. The target must make a DC 12 Constitution saving throw, taking 2d6 poison damage on a failed save, or half as much damage on a successful one. The target has disadvantage on all ability checks and attack rolls until the end of it's next turn. You can use this a number of times equal to 1+ Wis Mod. Refresh Short Rest
Web
- Ranged Weapon Attack: +7 to hit, reach 30/60 ft., one creature. The target is restrained by webbing As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
proper thing
needs more words i hope
jujuj
this is jujujuj. its cool
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