Rogue
Base Class: Rogue

You gain a number of draconic points equal to your proficiency bonus that can be used to access your draconic skills.

Mind of the Dragon

At Level 3 you may gain proficiency (or expertise if already proficient) in 2 of the following skills: Arcana, History, Insight, Intimidation, Investigation, Persuasion, or Survival.

Draconic Damage

You may use a draconic point to change your sneak attack damage to a draconic damage, which is either chromatic if your alignment is evil or neutral or metallic if good (must be determined by either your party or DM):

Chromatic Damage is as follows:

  • Red- Fire
  • Black- Acid
  • Blue- Electricity
  • Green- Poison
  • White- Cold

Metallic Damage is as follows:

  • Brass- Fire or Sleep (acts like the sleep spell, though the damage still goes through as normal damage the weapon you use)
  • Copper- Acid or Exhaustive (removes the same amount of movement, rounded to the nearest 5 foot increment, that you rolled and acts as the normal damage the weapon you use)
  • Bronze- Electricity or Force Damage (Which pushes the enemy the amount of feet away from you, rounded to the nearest 5 foot increment, that you rolled and acts as the normal damage the weapon you use)
  • Gold- Fire or Stun (Stuns enemy for the amount of seconds equal to what you rolled, with a save against your contested strength roll, and acts as the normal damage the weapon you use)
  • Silver- Cold or Acid

True Darkvision

You can see in dark or dim light within 60 feet of you as if it were bright light. If you already have dark vision your regular dark vision extends 30 feet past the true darkvision.

Dragon's Breath

Having a strong affinity for dragons you are imbued with a breath weapon from your choice of dragon and can expel a 30 foot cone of the damage type of your chosen dragon by using one of your draconic points. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw. The DC for this saving throw equals 8 + your constitution modifier + your proficiency bonus. A creature takes 4d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 5d6 at 14th level, 6d6 at 15th level, and 7d6 at 16th level

Draconic Shift

You have become so dragon-like that you have achieved the ability to shift into the form of a young dragon of the type you chose for your breath weapon once per long rest and uses 2 draconic points. This shift lasts for 8 hours (unless you choose to drop this form before the end of your shift) or until you have lost all of your forms hit points at which point you shift back to your regular form. If you shifted back without being damaged over half of your dragon form's hit points you regain your regular form with all of the hit points you had when you made the transformation. If you had less than half of your dragon form's hit points you regain your regular form with half of the hit points you had when you made the shift.

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