Base Class: Warlock
The lords of the dream world have shared their power with you. They grant you mental ability and insight far beyond those of normal people. However, you must take care when dealing with the Quori, as their desires are nearly always those of dominance. The greater Quori are usually evil, but there are a select few who are benevolent. Your powers are more geared towards manipulation and illusion. Those who take the pact of the Quori usually do so through their dreams.
Extended Spell List
The Quori lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Inspired Senses
The lords of Dal Quor open your inner eye, allowing you to see things as they are. As a bonus action, you gain Truesight up to 30 feet for 1min. You can use this equal 1 + your charisma modifier times per short rest.
Waking Nightmares
Starting at 6th level, you can call on your patron to infuse you with their terrible power, allowing you to attack your foes in both mind and body. When you use this feature, one of your attacks or spells deals an additional 1d8 psychic damage from the otherworldly energy. You can use this feature for your proficiency modifier + your charisma modifier times per long rest.
Dream Walker
The closer you grow to your patron as you dream, you become more dream-like yourself. When you move quickly, your image is ever so slightly distorted. You may use this to add your Charisma modifier to your AC, potentially causing the attack to miss.
You also get advantage on saving throws aginst being charmed or frightened.
Dream Symbiosis
You and your Quori can now protect each other when one is in severe trouble.
When you drop to 0 hp, you are not unconscious. Instead, the quori takes over and animates your body. You suffer the same consequences as when you are at 0 hp, including death saving throws, but you can move, speak, cast spells and fight as if you were on 1 hp.
This condition ends, if you gain hp or die due to failing the death saving throws. If you succeed your death saving throws, you are still not unconscious and can continue fighting.
You can use this feature once per short rest.
Additionally, you gain immunity of the conditions frightened and charmed.
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