Base Class: Warlock
You have bound yourself in mind and body to a denizen of the demiplane of shadow, a being whose aims are always dark, even if you disagree with those aims. It's goal is simple: the eradication of colour and light from the material plane. Beings from the shadowfell powerful enough to form pacts include the shadar-kai, the shadovar and the ephemerals, but also demigods, liches and shadow dragons.
Expanded Spell List
Additional spells are added to the warlock spell list for you.
Shadowfell Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
|
1st |
[spell]inflict wounds[/spell], [spell]longstrider[/spell] |
|
2nd |
[spell]blindness/deafness[/spell], [spell]pass without trace[/spell] |
|
3rd |
[spell]blink[/spell], [spell]meld into stone[/spell] |
|
4th |
fabricate, [spell]freedom of movement[/spell] |
|
5th |
Eyes of the Dark
Starting at 1st level, you gain the minor illusion cantrip and have darkvision out to 120 ft.
When you reach 3rd level in this class, you learn the darkness spell. It is always prepared and doesn't count against the number of spells you know. In addition, when you cast the darkness spell with a pact slot, you can see through the darkness created by the spell.
Shadow Step
At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. At level 18, you can teleport up to 120 feet.
Form of Shadow
Starting at 10th level, once per day you can use a bonus action to merge your form with your shadow.
In this form, you have resistance to all damage except force and radiant damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.
Shadowy Reality
At 14th level, you have learned the secret of weaving shadow magic into your illusions to grant them some corporeality. You learn the Major Image spell, it doesn't count against the number of spells you know. When you cast Major Image using a pact slot, it is treated as having been cast with a 6th level spell slot. Additionally, when you cast Major Image using a pact slot you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. The object remains real until dispelled, or until you use a bonus action to make that object illusory. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross.
The object can't deal damage or otherwise directly harm anyone.
Previous Versions
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4/25/2022 9:04:13 AM
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4/25/2022 10:55:48 AM
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4/25/2022 7:25:38 PM
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4/25/2022 8:01:03 PM
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4/26/2022 8:25:18 AM
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0.52
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