Paladin
Base Class: Paladin

As one who has walked both paths of life and death, a soul keeper dedicates himself to guiding the souls of the deceased into the cycle of life. The undead should be redeemed instead of destroyed. They shall face Kelemovr's verdict like everyone else.
Soul keeper's are chosen paladins of the god Kelemvor, the judge of the dead. You are his extension in the material plane. They are said to guide souls safely into the afterlife.

Oath Spells

3rd-level Oath of Glory feature

You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Glory Spells
Paladin Level Spells

3rd

Inflict Wounds, Shield

5th

Wither and Bloom, Gentle Repose

9th

Spirit Shroud, protection from energy

13th

blight, Sickening Radiance

17th

Enervation, Antilife Shell

Channel Divinity

3rd-level Oath of the soul keeper feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Soul keeper's Gaze. As a bonus action, you can use your Channel Divinity to augment your sight. For the next 10 minutes, you can see in to the etherale plane. You have advantage on Wisdom (Perception) and Intelligence (Arcana) checks; you can see invisible creatures.

Redeem Undead. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, noble Spirits take holde of the undead witch will fight for you the next minute. This effekt ends early if the redeemed creature takes damage from you or your allies. The undead can repeat the saving throw after its tourn. If the effekt last for the full duration the undead will crumble to ash if its CR rating is lower than your Paladin Level.

Aura of Noble Spirits

7th- and 18th-level Oath of the soul keeper's feature

You emanate an aura that fills you and your companions with divine light, allowing you to strengthen your mind and body on the battlefield. You gain resistance to cold and necrotic damage and all undead have disadvantage on attack rolls against you. In addition, if you aren’t incapacitated, any ally who starts their turn within 5 feet of you gain resistance to cold and necrotic damage and can see throu magicle Darkness.

When you reach 18th level in this class, the range of the aura increases to 10 feet.

Wrath of the Dead

15th-level Oath of the soul keeper's feature

You calls forth the spirits of creatures that died near by. These apparitions materialize and attack one creature that you can see within 60 feet of it (any plane). The target must succeed on a Constitution saving throw, taking 5d8 necrotic damage on a failed save, or half as much damage on a success. The apparitions then disappear.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Grimm Reaper

20th-level Oath of Soul keeper's feature

You can empower yourself to become a Avatar of a Grimm Reaper. As a bonus action, you gain the following benefits for 1 minute:

  • You gain the look of a Grimm Reaper with two spektral Wings. You gain a fly speed of 60 ft.
  • You emit an Aura of Death in a 30ft radius. When ever a crature enters the aura or ends its turn in the aura, must make a constituion saving throw and taking 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
  • If you holding a meele Weapon, a spectral scythe forms on it. You deal an additional 2d10 necrotic damage with your weapon. 

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

Comments

Posts Quoted:
Reply
Clear All Quotes