Cleric
Base Class: Cleric

The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion), and the underworld (Hades and Hel).

Domain Spells

Death Domain Spells 

Cleric Level
SPELLS
1st false life, inflict wounds
3rd blindness/deafness, ray of enfeeblement
5th animate dead, vampiric touch
7th blight, death ward
9th antilife shell, cloudkill

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with martial weapons.

Reaper

Also at 1st level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 10 feet of each other.

Channel Divinity: Early Passing

Starting at 2nd level, you can use Channel Divinity to destroy another creature's life force by touch. When you deal damage to a creature with a necromancy spell, or you hit them with a melee attack, whether that's from a weapon or a spell; you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level.

Perseverant Death

Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage, and whenever you deal radiant damage, you may have it become necrotic damage instead.

Additionally, whenever you deal necrotic damage to a creature, you and any undead under your control gain temporary hit points equal to your Wisdom modifier.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Reaper of Death

Starting at 17th level, when you cast a necromancy spell that targets only one creature, the spell can instead target two creatures within range and within 10 feet of each other. If the spell consumes its material components, you must provide them for each target.

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