Base Class: Wizard
You will fulfill the law
Apprentice
Make A Deal: Roll a Persuasive roll; By raw roll before bonus add the bonus from below
1. 5 above + 2 to Persuavie Roll
2. 10 or above +4 to Persuasive Roll
3. 15 or above + 8 to Perusavie Roll
4. 20 + 16 to Persuasive Roll
Gain:
The details; No The amount of actions the opponent took and what they were but not the details
I am the Law:
You opposed insight check is pass opponent thinks you are the law and lets you pass. You are seen as a lawman in that two if you fail you are arrested or attacked
Paper Cut: Slash Weapon: 1d8 Crit 19-20 x2
Paper Weight: 1d10 crit 18-20 x2 Blugeoning
Book Keeper
Hard work is Rewarded
+2 to Ac
Gain: Immunity to Sleep: Too much coffee
Learn Spells at will:
1. Arcane Lock
2. Illusinoary script
3. Continual Flame
4. Command
5. Fabricate
Contracts
Contracts:
Sign It:
1. Spell: Sign it Ranged Attack spell if hit opponent: roll 1d4 if for that many rounds are enslaved. If the opponent says no or resist takes damage equal to the roll. If misses nothing.
2. +2 to persuasion. Deception. Investigation, Insight, perception,
3. Paper Cutter: Weapon 1d12 Crit 16-20 x 4
Ill Be The Judge
Take him away:
Gain
1. Awaken: At Will
2. Blink At Will
3. Arcane Eye at will
4. Banishment at will
5. Punch well; you took boxing to take unarmed attack
6. Gavel 1d20 Crit Nat 20 x5
7. Persuasion: + 10
Over Rulled
Throw The book at him
Gain
Throw The Book At Him:
1. 2d20 crit 12-20 x7 Force damage
2. Animate Dead At will: You need Interns and all show up with little suits on
3. Call The Watcher Gained as Executioner
4. Bestow Curse, Calm Emotions, Chill Touch, Dimension Door, Dispel Evil and Good, Dispel Magic At Will
5. +6 to Ac
4.
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