Base Class: Wizard
Sympathy magic is that of relating two similar objects, giving them the same properties. You use this to objectify the world around you. A magnet and a piece of wood are different, but when linked, the wood attracts metal and the magnetic burns.
Doctrine of Correspondence
Touch together two non-magical objects of the same size, made of the same material (such as two gold pieces or two similar shaped rocks). This links the objects, making them both magical. While linked, anything that interacts with one object causes the other to react in the same manner (the coins both moving when one is touched). The objects share a combined weight.
Principal of Consanguinity
At the end of a long rest, you can turn a sample of a living creature (such as a lock of hair or a drop of blood) into a doll. The doll is a tiny object with AC 10 and 4 hit points. Any damage or healing done to the doll cause the target to suffer the same effect. The doll lasts until the end of your next long rest. You may have only one doll at a time and can create a new doll an amount equal to your intelligence modifier.
Law of Conservation
Whenever you cast a successful counterspell, you gain a +2 to AC until your next turn.
Culminating Imagination
Your mind and perspective are so lucid, you can bend reality around you. When you use your Doctrine of Correspondence ability, you can choose any two object, magical or non-magical.