Base Class: Warlock
"Drink form me, and be refreshed." Warlocks in service to the Kool-Aid Man fall few and far between, though their power is immense.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Oh No!
Starting at 1st level, when a creature speaks the phrase "Oh No" three times consecutively, you will be alerted. You may use an action to teleport yourself and 6 creatures of your choice to the creatures location. Before teleporting, you will gain insight about the location 30 feet around the creature that speaks the phrase. You may use an action teleport back to your original location until your next long rest.
Refreshing Elixir
Starting at 1st level, you may spend an hour creating an elixir that only those in service to the Kool-Aid Man know how to create. Upon drinking the elixir, you gain a random benefit which will end on your next long rest, unless specified otherwise. In addition, drinking the elixir grants the same effects as the goodberry spell
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d6 |
Effect |
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1 |
Spell attacks deal extra 1d4 force damage |
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2 |
You gain advantage on the next 3 saving throws, ability checks, or attack rolls you make |
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3 |
You gain temporary hitpoints equal to your warlock level + double your charisma modifier |
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4 |
Your walking speed increases by 15 |
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5 |
You are resistant to a type of damage of your choice |
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6 |
You can speak and understand any language spoken to you |
Drink and be Refreshed
Starting at 10th level, you can choose to speak the command phrase "Drink and be refreshed" whenever a creature with an intelligence above 3 consumes your elixir. The creature must make a wisdom saving throw equal to 8 + your proficiency bonus + your charisma modifier or it will become charmed. You may affect up to 3 creatures at a time in this way.
Kool-Aid Domain
Starting at 14th level, you may use an action to transport every creature within 60 feet of you into a domain created by your patron, the almighty Kool-Aid Man.
While in the domain, you gain the following benefits:
- Creatures that are hostile to you take 3d4 psychic damage at the start of their turn.
- Creatures that are hostile to you have -5 to attack rolls
- You gain advantage on attack rolls
- When you kill a creature, you gain temporary hitpoints equal to 1d4 + your Warlock level + your charisma modifier
Once you use this feature, you can’t use it again until you finish a long rest.
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