Base Class: Monk
Weather for a duty, or to fulfill their twisted fantasies, Monks of the Bloody Path are experts in the arts of torture and execution. They learn how to kill ruthlessly and inflict unimaginable pain. Often, they will be noted by their deep crimson robes.
Executioner
You bear the station of executioner. You are easily recognized as such and many people will avoid and mistrust you. However, in almost any town or city, you can seek out executions to carry out for a standard fee of 5 gp.
Executioner's Blade
At third level, when you select this subclass, you gain proficiency with a martial weapon of your choice. In addition, at the end of a long rest, you may choose a martial weapon as your executioner's blade, giving it the following effects:
- A bonus to damage rolls equal to your proficiency modifier
- The weapon is considered magical
- If an attack with this weapon drops a creature to 0 hit points, you can choose to immediately kill it without any death saving throws and that creature cannot be resurrected by any spell lower than 8th level for 1d10 days.
Numbing touch
beginning at 6th level, when you hit a creature with an unarmed attack, you can spend a Ki point to cause a target's limb to become numb. Until the end of your next turn, that limb becomes unusable.
Agonizing Strike
At 11th level, your Stunning strike instead becomes an agonizing strike. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt an agonizing strike. The target takes 2d6 psychic damage and must succeed on a Constitution saving throw or be stunned until the end of your next turn.
Mind Meld
At 17th level you gain the ability to share thoughts, images, and emotions with a creature. As an action, you can spend 1 Ki point to cast detect thoughts at second level.
Previous Versions
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5/24/2019 10:43:46 PM
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5/26/2019 12:35:14 AM
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4/29/2022 8:30:27 PM
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