Bard
Base Class: Bard

Bards are masters of eliciting all types of emotion. They use their musical magic to make audiences feel longing for places they have never been and love for people long dead. Those who join the College of Eulogies have a fondness for the more negative emotions; grief, sorrow, and horror. They take their name from the speeches typically delivered in memory of the deceased, for they see themselves as bringers of death.

Combined with a talent for necromancy magic, Eulogy bards wield the power of fear and despair to fill their foe's hearts with horror and bind restless spirits to their will.

Bardic Dirge

You wield the melancholic magic of negative emotions, and can use it to inflict minor curses. Starting at 3rd level, when a creature within 60 feet who can hear you, makes an attack roll, ability check, or saving throw, you can expend a bardic inspiration as a reaction to impose disadvantage on their roll.

Lament for the Dead

When you join the College of Eulogies at 3rd level, you steep yourself in the lore magic associated with death. Whenever you make an ability check to recall knowledge about rituals related to death, undead, or the magic of necromancy, you can add double your proficiency bonus to your roll.

Also, whenever you learn a bard spell, you can choose to learn a necromancy spell of your choice form any spell list.

Restless Spirit

At 6th level, you can summon and bind the Restless Spirits of those who died with unfinished business. At the end of a long rest, you can perform a short ritual that summons such a spirit. A Spirit bound in this way is friendly to you, obeys your commands, and uses the Restless Spirit stat block. The stat block uses your proficiency bonus (PB) in several places.

In combat, the Spirit acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you used a bonus action on your turn to command it to take an action from its stat block, or another action. If you are incapacitated, it takes any action it chooses.

If your Spirit was destroyed within the last hour, you can expend a spell slot of 1st-level or higher. After 1 minute, it returns from beyond the veil with all its hit points restored.

Restless Spirit

medium undead, unaligned


  • Armor Class 13 + PB (natural armor)
  • Hit Points 5 + five times your bard level
    (the spirit has a number of hit dice [d8s]
    equal to your bard level)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 15 (+2) 10 (+0) 14 (+2) 11 (+0)

  • Damage Resistances necrotic
  • Conditioned Immunities frightened, grappled
  • Senses darkvision 60 ft., passive Perception 12
  • Languages the spirit understands the languages
    you speak, but it cannot speak itself

Misery's Company The spirit has advantage on any attack rolls against creatures frightened of it.

Spirit Bond. You can add your PB to any ability check or saving throw that the spirit makes.

Infectious Despair

The sadness and despair that you inflict upon your enemies cloys to them until it exacts its toll. Beginning at 14th level, when you use your Bardic Dirge reaction on a creature, and that creature succeeds on its roll despite the disadvantage, they have disadvantage on the next attack roll, ability check, or saving throw they make as well.

Regardless of the outcome of the second roll, this feature ends after their next attack roll, ability check, or saving throw.

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