Blood Hunter
Base Class: Blood Hunter

Rite of the Lawless

When you join this order at 3rd level, you learn the Rite of the Lawless as part of your Crimson Rite feature. When you activate the Rite of the Lawless, the extra damage dealt by your rite is determined by the chart below depending on the outcome of the Hemocraft Die you used to activate it.

1 Poison
2-3 The same as the imbued weapon
4-5 Acid
6-7 psychic
8-9 force
10 The magical equivalent of the imbued weapon


Additionally, while that rite is active on your weapon, you gain the following benefits:

  • You have resistance to the activated damage.
  • When you hit a creature who is resistant or immune to the damage type in question, you may roll your Hemocraft Die once more and must use that damage type for the attack. The initially rolled damage type remains for all other attacks

Mind over Matter

At 7th level, you may place yourself under the influence of the Polymorph spell as a bonus action, and cannot do so again until you have taken a long rest. When you take your 14th level in blood hunter you may access this ability twice per long rest.

Pulse of Chaos

At 11th level, you may cast a spell depending on what Rite you currently have activated, and cannot do so again until you have taken a long rest. When you take your 19th level in blood hunter you may access this ability twice per long rest.

Rite of the Flame. Investiture of Flame

Rite of the Frozen. Investiture of Ice

Rite of the Storm. Investiture of Wind

Rite of the Dead. Harm

Rite of the Oracle. True Seeing

Rite of the Roar. Forbiddance

Rite of the Lawless. (determined by the damage type rolled)

Poison Primordial Ward
The same as the imbued weapon Blade Barrier
Acid Flesh to Stone
psychic
Otto’s Irresistible Dance
force Disintegrate
The magical equivalent of the imbued weapon
Globe of Invulnerability

Rite to Choose

At 15th level, When activating your Rite of the Lawless you may roll your Hemocraft die twice and pick between the two rolls.

Haywire Hemorrhage

At 18th level, when you amplify a curse and roll maximum damage, you may roll a 1d4 and activate another curse(determined by a chart made by you and your DM) as part of the same bonus action.

Rite of the Lawless

 When you join this order at 3rd level, you learn the Rite of the Lawless as part of your Crimson Rite feature. When you activate the Rite of the Lawless, the extra damage dealt by your rite is determined by the chart below depending on the outcome of the Hemocraft Die you used to activate it.

1 Poison
2-3 The same as the imbued weapon
4-5 Acid
6-7 Psychic
8-9 Force
10 The magical equivalent of the imbued weapon


Additionally, while that rite is active on your weapon, you gain the following benefits:

  • You have resistance to the activated damage.
  • When you hit a creature who is resistant or immune to the damage type in question, you may roll your Hemocraft Die once more and must use that damage type for the attack. The initially rolled damage type remains for all other attacks

Mind over Matter

You may place yourself under the influence of the Polymorph spell as a bonus action, and cannot do so again until you have taken a long rest. When you take your 14th level in blood hunter you may access this ability twice per long rest.

Pulse of Chaos

At 11th level, you may cast a spell depending on what Rite you currently have activated, and cannot do so again until you have taken a long rest. When you take your 19th level in blood hunter you may access this ability twice per long rest.

Rite of the Flame. Investiture of Flame

Rite of the Frozen. Investiture of Ice

Rite of the Storm. Investiture of Wind

Rite of the Dead. Harm

Rite of the Oracle. True Seeing

Rite of the Roar. Forbiddance

Rite of the Lawless.

Poison - Primordial Ward

The same as the imbued weapon - Blade Barrier

Acid - Flesh to Stone

Psychic - Otto’s Irresistible Dance

Force - Disintegrate

The magical equivalent of the imbued weapon - Globe of Invulnerability

Rite to Choose

When activating your Rite of the Lawless you may roll your hemocraft die twice and pick between the two rolls.

Haywire Hemorrhage

When you amplify a curse and roll maximum damage, you may roll a 1d4 and activate another curse(determined by a chart made by you and your dm) as part of the same bonus action and target either the same creature or a different creature with it