Barbarian
Base Class: Barbarian

Path of the Battle Stances

Battle Stances

Path of the Battle Stances Barbarians focus on using fighting stances, being a powerful and flexible fighter. You may only have 2 battle stances active at a time, and activating a stance, while having 2 active will cancel out any current stances. This applies to: Tornado Stance, Lightning Stance, Siphon Stance, Turtle Stance, and Hawk Stance.

 

Battle Combo

At level 3 your rage builds with each consecutive hit you land on your enemies. For each consecutive hit you land on an enemy while raging increases your rage damage by 1. For example, at level 3 your rage damage would be +2 on the first hit, +3 on a second hit, +4 on the third hit. Your bonus to rage damage resets after exiting your rage. 

Tornado Stance

At level 3, your rage bellows like a storm, allowing you to hit faster with decreased damage. When you rage you may also choose to activate Tornado Stance, or you may activate Tornado Stance as a bonus action on one of your turns if you are already raging. While you are raging your movement speed is increased by 10, when you take the attack action you may make another attack, and your rage damage is decreased by 2.

Lightning Stance

At 6th level your attacks with raging hit with a force strong enough to stop them in their tracks. When you rage you may also choose to activate Lightning Stance, or you may activate Lightning Stance as a bonus action on one of your turns if you are already raging. While you are raging, enemies you damage with a melee weapon attack must succeed on a Constitution Saving throw or be stunned until the end of your next turn. The DC= 8+ Str + Proficiency Bonus. Additionally you deal extra lightning damage equal to your Rage damage.

Siphon Stance

At 10th level you can sacrifice defenses to drain health from your enemies. When you rage you may also choose to activate Siphon Stance, or you may activate Siphon Stance as a bonus action on one of your turns if you are already raging. While raging when you hit an enemy with a melee weapon attack you regain health equal to your rage damage. After hitting an enemy with a melee attack your movement speed becomes 0 until the end of your next turn.

Turtle Stance

At 10th Level you have learned how to prioritize your defensive capabilities. When you rage you may also choose to activate Turtle Stance, or you may activate Turtle Stance as a bonus action on one of your turns if you are already raging. While you are raging add your proficiency Bonus to your AC, you gain resistance to all damage types besides psychic damage, your movement speed is reduced by 30, and your starting rage damage is reduced to 0.

Hawk Stance

At 14th Level you have learned how to prioritize your offensive capabilities. When you rage you may also choose to activate Hawk Stance, or you may activate Hawk Stance as a bonus action on one of your turns if you are already raging. Until the end of the round any melee weapon attacks that hit an enemy are treated as a critical hit. You also double the rage damage. At the end of your turn and until the start of your next turn you are considered prone.

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