Base Class: Warlock
Your patron is the guide to what lies beyond death, the one who all beings must face. A being guided not by good nor evil, but purely by the importance of balancing the realms. Your patron, for now, has allowed you to take exception to the rule that all things must die. Whatever the task you were designated with you know one thing; there are fates worse than death.
Those who have formed this pact have typically faced death and were offered a chance to return with their patron's blessing, but with the expectation they will fulfill a great task for their patron.
Expanded Spell List
Your patron allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Psychopomp Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Bonus Cantrips
At 1st level, you learn the Mending and Spare the Dying cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Second Life
Starting at 1st level, your patron teaches you how to violate the fundamental nature of life. Whenever a creature that you can see within 60 feet that is not undead or a construct drops to 0 hit points, you can use your reaction to instill that creature with a false life. Raising an Undead Servant. You can direct the Undead Servant to move and make an attack against any creature within 5 feet of it as a part of this reaction.
In combat, the Undead Servant shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the companion can take any action of its choice, not just Dodge.
The Undead Servant is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the Undead Servant stat block, which uses your proficiency bonus (PB) in several places. The Undead Servant remains in your service until it’s reduced to 0 hit points, until you die, or until you summon another Undead Servant, at which point it crumbles into a rotted corpse. You can use this feature twice, regaining all expended uses when you finish a long rest.
Undead Servant
Medium Undead
Armor Class 12 + Proficiency Bonus (natural armor)
Hit Points 10 + five times your warlock level.
Speed 30 ft.
Saving Throws Dex +0 plus PB, Con +2 plus PB
Damage Vulnerabilities Cold, Radiant
Damage Resistances Necrotic, Poison
Condition Immunities charmed, exhaustion, poisoned
Senses Darkvision 60 ft., passive Perception 9
Languages understands the languages you speak but can't speak.
Challenge — Proficiency Bonus: equals your Proficiency Bonus.
Reanimated Fortitude. If damage reduces the Undead Servant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is cold, radiant, or from a critical hit. On a success, the Undead Servant drops to 1 hit point instead. The Undead Servant can only use this ability once per day.
Actions
Slam. Melee Weapon Attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + your Proficiency Bonus bludgeoning damage.
Flirt with Death
Starting at 6th level your patron has increased faith in your ability to achieve their goals and has granted you clemency. You no longer suffer a death saving throw failure if you take any damage while you have 0 hit points.
When making a death saving throw, on a roll of 19 or 20 you regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point).
You no longer need to eat, drink, or breathe.
Tainted Vigor
Starting at 10 level you have resistance to necrotic damage, and your hit point maximum can’t be reduced.
You learn the Hex spell. If you already know the Hex spell, you may pick a different 1st level spell on the warlock spell list instead. This spell does not count against your known warlock spells.
Your Undead Servants are now immune to necrotic damage, and any Undead Servant you raise now deals an extra 1d6 necrotic damage to any target that you have Hex applied to when it hits that creature with an attack.
The Psychopomp's Gift
Starting at 14th level your relationship with death has grown beyond just servant and master, you have learned the nuances of life. Whenever your Undead Servant deals damage to a creature you can use your reaction to gain temporary hit points equal to half of the damage done. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
If you die, you are immune to all effects that would cause you to return as an undead, magical or otherwise. When you die, The Psychopomp embraces you as an old friend. You cannot be returned to life unwillingly.
Your mastery of death causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
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