Base Class: Rogue
You are a bounty hunter, a viciously efficient agent of the Nine Hells hired by a devil patron to carry out intricate missions deemed unsuitable and unworthy of lesser devils. Nothing is out of your remit, from covert operations to subterfuge, tracking to intimidation, and of course, assassination; your repertoire is vast indeed, and when tasked to perform for a client, be it infernal or otherwise, you ensure that the job is done with upmost professionalism and efficiency, with little room for failure, provided they've paid you well enough, that is.
With such high stakes and dangerous tasks at hand, your natural magic resistance from being a devil kin certainly helps keep you out of harms way, or give you the edge, should danger find you first. You also possess the ability to create a stealth field around yourself and become completely invisible to onlookers at a moments notice, an invaluable tool of the trade.
Magical Resistance
Your strong infernal bloodlines grant you magic resistance. You can add your Proficiency Bonus to saving throws made against spells and other magical effects.
Stealth Field
When you reach 3rd level, as a bonus action, you can activate your Stealth Field and merge seamlessly into your surroundings as you become invisible along with everything you are wearing and any equipment you are carrying for 1 hour.
The invisibility ends immediately if you make an attack roll, cast a spell, use an ability or take any damage.
You can use this feature a number of times equal to 1 + your Proficiency bonus. You regain all expended charges when you complete a long rest.
Displacement Field
You have improved your Stealth Field, allowing it to displace both sound and matter when activated.
Beginning at 9th level, your movement makes no sound and you gain advantage on Wisdom (Stealth) rolls made while invisible from your Stealth Field.
In addition, whenever you are grappled, restrained or damaged, you can use your reaction to instantly teleport up to 20 feet to an unoccupied space you can see. You can use this feature twice, and regain any expended uses after you finish a long rest.
Distortion Field
You have augmented your Stealth Field to allow for more defensive measures when engaged in combat.
By 13th level, you can use your reaction to use a charge of your Stealth Field ability to impose disadvantage on any attack rolls made against you until the start of your next turn. This effect ends if you become invisible.
Apex Predator
After years in the field, where most have failed, you have succeeded in reaching the pinnacle of your art.
When you reach 17th level, you can use your Stealth Field to become invisible without expending charges.
In addition, while invisible from your Stealth Field, you can see invisible creatures and objects as though they were visible, and you can see into the Ethereal Plane.
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