Base Class: Barbarian
You gain features at 3rd , 6th 10th ,and 14th levels
3rd level wrath of beasts
6th level plant path
10th level versatile soul
14th level forests fury
Wrath of beasts
You gain a creature companion , when you select this subclass at 3rd level you create the beast companion .
The companion requires your bonus action to command , except when you first enter rage then it requires no action. If the companion is reduced to 0 hit points then it can be resummoned (same statistics as the original, or when you enter rage for the first time after the companion drops to 0 hit points.
Use point buy for the ability scores However instead of 8 each begins at 6.
The hit die for the creature is 2d6 × half your barbarian level rounded down . When you gain a character level your creature companion increases its maximum Hitpoints by this hit die
The creatures size is large
The creatures AC is your own AC
Choose either prey or predator for the special action and ability, and land , water , or air for mobility
Prey
Stampede action
The creature charges at a target up to 30ft away and knocks them prone before moving the target 5ft in the direction the stampede happened.
Gallop ability
the creature can move half its movement after loosing hit points. Does not provoke opportunity attacks.
Predator
Beastly bite action
The creature makes a melee weapon attack against a target to deal 2d8 (2d12 at level 10) piercing damage which is considered magical for the purposes of overcoming immunity and resistance to non magical attacks
Primal pack tactics
Regular pack tactics + grapples the target if hit
Land
Movement speed= (2× your proficiency modifier)× 5 walking
Water
Movement speed= (2× your proficiency modifier)× 5
Swimming
Air
Movement speed= (½× your proficiency modifier)× 5
Plant path
While raging when you move you create paths which only you and your creature companion can see these increase in height when you jump. Yours and your creatures movement is doubled and the creature can always move along these paths .If you chose air for the creatures movement this does not effect them.
Additionally your creature companion now benefits from your rage bonuses while you are raging , and your danger sense ability.
Versatile soul
As a reaction when you drop to 0 hit points you can transfer your soul to your creature companion. You have all of your companions abilities and health . At the end of your next turn after dropping to 0 Hitpoints, the creatures body becomes yours with 1 Hitpoint , you regain your regular abilities but lose those of the companion . The companion then drops to 0 Hitpoints. This ability is usable once per long rest
Forests fury
While raging,your bond between your companion becomes so strong that you both share the same space in space when either you or your creature companion are about to take damage as a reaction you can swap positions with each other for 1 turn . When you take this reaction you swap positions with your companion at the end of your next turn you swap back to your original positions.
Previous Versions
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5/4/2022 7:46:22 PM
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