Monk
Base Class: Monk

Legends tell of wandering sages that channel bursts of light from within their bodies. These students of Radiance have such fine control over their spirit that they can assault others with radiant blasts of Ki. These luminous warriors travel the land promoting harmony and justice amongst all peoples.

Radiant Bolt

When you join this Tradition at 3rd level, you can focus your Ki into bolts of searing light. When you make an unarmed strike, you can replace the attack with a Radiant Bolt.

Radiant Bolts are ranged Martial Arts attacks with a range of (30/90). You are considered proficient with them, you use your Dexterity for their attack and damage rolls, and on hit they deal radiant damage equal to your Martial Arts die.

Searing Blast

Starting at 6th level, you can create searing blasts of radiant Ki. As a bonus action, you can force creatures in an adjacent 15-foot cone to make a Dexterity saving throw. Creatures take radiant damage equal to three rolls of your Marital Arts die on a failed save, and half as much on a successful one.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. If you have no uses remaining, you can spend 1 Ki Point to use it again.

Searing Sunburst

At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.

Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover that is opaque.

You can increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6.

Sun Shield

At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.

If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.

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