Monk
Base Class: Monk

Created by the Monk Dledes Ghet, it is used to help impower those who are afflicted in harsh conditions. He uses in lineage and understanding of the ancient teachings of his people to create a unique, peace-giving, and empowering tradition. It allows those who cannot defend themselves to use their inner feelings to create a whirlwind of flames, heat, and blustering emotion.

Brazen Flame

Starting when you choose this tradition at 3rd level, you are able to take an action to create an extra ki point. A bonus action cannot be used this way. This ki point will only last temporarily for the next hour.

Concentrating Wisp

At 6th level, after this ability is learned, you may take an action or reaction. Next choose a saving throw:

  • Wisdom Saving Throw
  • Dexterity Saving Throw

On your next saving throw of that ability score, you may gain advantage on a single saving throw. You must pick either choice before participating in a saving throw. To use this feature again, you must take a short rest.

You may spend 1 ki point to gain advantage for your next two saving throws. They do not have to be Strength or Dexterity saving throws, but you must apply it to the next two saving throws and cannot choose when to use them. 

Enhance Emotion

Beginning at 11th level, you can enter a special meditation that surrounds you with a fiery aura of concentration and emotion. This allows you to choose an ability to bestow in your fellow friend, adding advantage to a saving throw or ability check. Using 3 ki points, you may choose a new target. Each level after the 11th level takes one less ki point per new target. This ability last until your next long rest.

Joy: The target becomes uproarious with happiness. The target has advantage on Constitution checks and saving throws.

Vexed: The target becomes slightly embossed with fury. The target has advantage on Strength checks.

Tenacity: The target suddenly feels compelled to break their limits. The target has advantage on Dexterity saving throws and advantage on ability checks. 

Charming: The target now thinks they could get any love interest they could possibly desire. The target has advantage on Charisma checks.

Shrewd: The target feels to smart for their own good. The target has advantage on Intelligence checks.

Sage: The target suddenly understands and creates great teachings within themselves. The target has advantage on Wisdom checks and advantage on Wisdom saving throws.

Trial by Menacing Dragonflame

At 17th level, you gain the ability to harness your inner flame. Your body smells of smoke and ash. When you are within 20-30ft of a fire 4ft tall or higher, your attacks gain 1d12 fire damage. Weakness or Strength against fire from enemies are applied to these attacks.

Awakening Dragonflame: When you hit an enemy with an unarmed strike, you may spend 2 ki points. They must perform as Wisdom Saving Throw. If they fail the Wisdom Saving Throw (DC:15) you can choose to either frighten them or incapacitate them for the next 10 minutes.

A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear. An incapacitated creature can't take actions or reactions.

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