Base Class: Rogue
Be it through trial, and error, formal training, or any other reason, you've found out that you have a knack for fighting at a distance, rarely missing a shot, and finishing whatever poor mark was in your sight whit a clean shot.
Vital Shot
Having mastered the art of ranged combat you have gained insight into what the best place to shoot someone is, as such all ranged attacks that you make deal an extra 2d4 of the weapons damage, the amount of the d4 increases by 2 whenever you gain another rogueish archetype feature: 4d4 (9th level), 6d4 (13th level), and 8d4 (17th level).
Dead-Eye
When you pick this subclass at 3rd level, while prone you gain the following benefits; all of your ranged attacks are made whit advantage, standing up doesn't cost movement, and the amount of d4 that your vital shot provides is doubled.
Ranged Expert
You gain proficiency with all ranged weapons, this includes firearms, and improvised weapons, so long as they are ranged.
Supreme Reach
Starting at 9th level, shooting a ranged weapon farther than its effective range no longer imposes disadvantage, additionally, when you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.
Advanced Ranged Weapon Training
By 13th level you have developed your own style of using ranged weaponry, choose a fighting style from the following options.
- Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
- Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
- In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
- Close Quarters Shooter. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Close Quarters Shooter
When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
Trown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Head-Shot
When you reach 17th level, your ranged weapon attacks score a critical hit on a roll of 18-20.
Previous Versions
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