Base Class: Warlock
You have enslaved yourself to a so-called "Nopon Archsage", who has apparently become sage of all sages by training in many a timeline.
The Nopon Archsage is a creature beyond powerful, pulling the threads of reality together, yet is absolutely thrilled by combat in extreme circumstances.
"Friends best show what friends can do!" -Nopon Archsage, XC2
Orderly Knowledge
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. You must only speak with grammatical errors (Nopon speech, to be exact) and the Nopon Archsage hears all telepathic conversations made with this ability.
Archsage's Ward
At 6th level, you learn to magically ward yourself against attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Alrest's Power
Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.
Challenge Courier
At 14th level, you gain the ability to throw an incapacitated creature into a deadly mental arena of spirit challenges. When (or rather if) it wakes up one hour or so later, it has obtained major bodily injuries, losing 20 hit points and gaining 2 levels of exhaustion.
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