Monk
Base Class: Monk

Playing with fire level 3 

When choosing this subclass you take into account your training in both martial arts and dancing. You have trained for years to harness your Ki into a fiery aura as well as a perform a dazing dance routine. With that knowledge comes and understanding of heat and fire. Through this you gain the following effects. 

  • You gain a proficiency in entertainment
  • You gain the Control flame cantrip
  • At 6th level you gain the spell pyrotechnics, though it can only be used once per short rest. 

Fire Dancer level 3 

At 3rd level you can spend one ki point to begin your fire dance, a beautiful routine lasting a whole minute. During that time you have the following effects:  

  • You are resistant to fire damage 
  • You can choose for your unarmed strikes to deal fire damage including flurry of blows

Blazing moves level 6

Your connection to your fiery Ki is becoming stronger. As your strength grows so to does your repertoire. While in fire dancer for you gain the following actions for two extra ki points each: 

Dragons breath: Taking a deep breath you let loose a 15 foot cone of fire. Any creature caught in the cone will take 3d6 fire damage. The target of the attack must make a Dex save of 8 plus the casters proficiency bonus, and charisma modifier. 

Blaze wheel:  You leap into the air with a vicious yet dazzling spin causing every creature within 10 feet to can a Con save of 8 plus your proficiency bonus, plus your dexterity bonus. On a failed throw the affected creature will receive 2d6 fire damage, and 1d6 bludgeoning damage. On a successful save the creatures will take half damage and be pushed back ten feet. 

Devils footsteps: Your step of the wind becomes a flaming charge. You dash in a single direction, and cannot alter your course during this rush as long as it is not uneven terrain or a sharp incline, and blitz through the area in a fiery dash. Any creature in your direct path will take 1d6 fire damage. Note that this will use all your movement unless you charge into a steep incline, a wall, or uneven terrain. 

 

Blade dancer level 11 

You have practiced incorporating blades and weapons into your routine for years, but now you finally get the chance to put it into practice. When initiating flame dance you can choose to spend an additional ki point to summon two flaming chakrams. These chakrams have a reach of fifteen feet, and will last three turns until they dissipate. While in use they deal damage equal to that of your unarmed strikes plus your Dexterity or Charisma modifier, and have the same hit DC. They will also return automatically after you have thrown them. Your damage type can be either slashing or fire damage depending on your preference, however you must decide when you summon them. 

Blazing heart level 17 

You have finally reached the peak of Flame Dancing. Your ki is now a blazing inferno, and your movements are as elegant and dangerous as a roaring flame. When activating your fire dance you become the flames. Your veins and eyes will glow with a fiery Aura, and flames will wreath you like the sun. You are beauty, you are grace, you are the flame that will show all their place. Whist performing your flame dance you gain access to the following abilities. 

  • You flame attacks now treat immunity as resistance, and ignores resistance
  • Your chakram now have a reach of 20 feet and deal and extra 1d6 fire damage 
  • Devils footprints now ignore uneven terrain and can be used on any incline. 
  • Dragons breath reaches up to 20 feet 
  • Flame wheel deals an extra 2d6 damage, and pushes back creatures 15 feet 
  • You gain blindsight up to 40 feet 

 (side note sorry if the ability descriptions repeat themselves, I'm not sure how it happened or how to fix it)

Playing with fire

  • You gain a proficiency in Performance
  • You gain the Control flame cantrip
  • At 6th level you gain the spell pyrotechnics, though it can only be used once per short rest. 

Fire dancer

At 3rd level you can spend one ki point to begin your fire dance, a beautiful routine lasting a whole minute. During that time you have the following effects:  

  • You are resistant to fire damage 
  • You can choose for your unarmed strikes to deal fire damage including flurry of blows

Blazing moves

Blazing moves level 6

Your connection to your fiery Ki is becoming stronger. As your strength grows so to does your repertoire. While in fire dancer for you gain the following actions for two extra ki points each: 

Dragons breath: Taking a deep breath you let loose a 15 foot cone of fire. Any creature caught in the cone will take 3d6 fire damage. The target of the attack must make a Dex save of 8 plus the casters proficiency bonus, and charisma modifier. 

Blaze wheel:  You leap into the air with a vicious yet dazzling spin causing every creature within 10 feet to can a Con save of 8 plus your proficiency bonus, plus your dexterity bonus. On a failed throw the affected creature will receive 2d6 fire damage, and 1d6 bludgeoning damage. On a successful save the creatures will take half damage and be pushed back ten feet. 

Devils footsteps: Your step of the wind becomes a flaming charge. You dash in a single direction, and cannot alter your course during this rush as long as it is not uneven terrain or a sharp incline, and blitz through the area in a fiery dash. Any creature in your direct path will take 1d6 fire damage. Note that this will use all your movement unless you charge into a steep incline, a wall, or uneven terrain. 

 

Blade dancer

You have practiced incorporating blades and weapons into your routine for years, but now you finally get the chance to put it into practice. When initiating flame dance you can choose to spend an additional ki point to summon two flaming chakrams. These chakrams have a reach of fifteen feet, and will last three turns until they dissipate. While in use they deal damage equal to that of your unarmed strikes plus your Dexterity or Charisma modifier, and have the same hit DC. They will also return automatically after you have thrown them. Your damage type can be either slashing or fire damage depending on your preference, however you must decide when you summon them. 

Flaming heart

You have finally reached the peak of Flame Dancing. Your ki is now a blazing inferno, and your movements are as elegant and dangerous as a roaring flame. When activating your fire dance you become the flames. Your veins and eyes will glow with a fiery Aura, and flames will wreath you like the sun. You are beauty, you are grace, you are the flame that will show all their place. Whist performing your flame dance you gain access to the following abilities. 

  • You flame attacks now treat immunity as resistance, and ignores resistance
  • Your chakram now have a reach of 20 feet and deal and extra 1d6 fire damage 
  • Devils footprints now ignore uneven terrain and can be used on any incline. 
  • Dragons breath reaches up to 20 feet 
  • Flame wheel deals an extra 2d6 damage, and pushes back creatures 15 feet 
  • You gain blindsight up to 40 feet 

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