Paladin
Base Class: Paladin

Paladins of the Oath of Remembrance gain guidance from their ancestors, and through that gain power.

Channel Remembrance

Channel Divinity: Guide from the Fallen
On your turn, you may use your bonus action to call upon guidance from a fallen Warrior. You target a creature and learn the Weakspots in its armor, giving you advantage and +2 on all attacks against that creature for 1 minute.

Channel Divinity: Past, Present, and Future
On your turn, you may use your bonus action to predict the moves of your enemy and preform a counterstrike. You target a creature and you AC gets a +2 Bonus against attacks from that creature. If it fails to hit you, you may use your reaction to preform a Attack Against it. Last for 1 Minute

Protection of the Fallen

At 7th Level You may cast Spirit Guardians at will. (Level cast Scales with your max spellslot level)

Etherial Champions

At 15th Level When you cast Spirit Guardians, you may instead have it summon 3 Spectral Warriors to Protect you, 4 at level 17 and 5 at level 20. (40 HP, 2 Attacks with +4 to hit dealing 2d6+4 Damage, Their Stats and AC are Equal to that of yours) The Spectral Warrior activate Immediately After you and may not travel more than 45ft from you. They disappear at the end of combat. After you use this feature you may not do so again until after a short or long rest.

The Collective Assault

At 20th Level, you gain the power to harness the ability's of your predecessors. As an Action, you can become an Avatar of Remembrance, gaining the following features for 1 Minute:
-You may take the Attack Action Twice Per Turn (Each Benefits from Extra Attack)
-Your Divine Smite uses D10's instead of D8's
-You gain Advantage on All Saving Throws

Previous Versions

Name Date Modified Views Adds Version Actions
5/8/2022 7:07:13 PM
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5/8/2022 7:14:44 PM
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