Ranger
Base Class: Ranger

 Gathered Sickness

3rd-level Circle of Contagion feature

A cloud of intangible Magical Contagion has bonded itself to you and can assist you in battle. While you’re alive, the Contagion remains in your space, floating, oozing, or emitting  around you within your space. You determine its appearance, or you generate its appearance by rolling on the Contagion Appearance table.

Swarm Appearance
d4 Appearance
1 Floating Noxious Gas
2 Swarm of Flies
3 Oozing liquid
4 Festering Wounds

Once on each of your turns, you can cause the Contagion to assist you in one of the following ways, immediately after you hit a creature with an attack:

  • The attack’s target takes 1d6 poison damage from the Contagion.
  • The attack’s target must succeed on a Constitution saving throw against your spell save DC or be moved by the Contagion up to 15 feet horizontally in a direction of your choice.
  • You are moved by the Contagion 5 feet horizontally in a direction of your choice.

Noxious Magic

3rd-level Circle of Contagion feature

You learn the poison spray cantrip if you don’t already know it. When you cast it, the hand takes the form of your Magical Contagion.

You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Circle of Contagion Spells table. Each spell counts as a Druid spell for you.

Circle of Contagion Spells
Druid Level Spells
3rd Poison Spray , Fog Cloud
5th Wither and Bloom
9th Gaseous Form
13th Contagion
17th Druid Grove

Withering Tide

7th-level Circle of Contagion feature

You can condense part of your Contagion into a focused mass that lifts you up. As a bonus action, you gain a flying speed of 25 feet and can hover. This effect lasts for 1 minute or until you are incapacitated.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Savage Disease

11th-level Circle of Contagion feature

Your Magical Contagion grows mightier in the following ways:

  • The damage of Gathered Swarm increases to 1d12.
  • If a creature fails its saving throw against being moved by Magical Contagion, you can also cause the Contagion to knock the creature prone.
  • When you are moved by Magical Contagion, it gives you half cover until the start of your next turn.

Withering Dispersal

15th-level Circle Of Contagion feature

You can discorporate into your Contagion, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that damage. You vanish into your Contagion and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with the Contagion.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Gathered Sickness

Gathered Sickness

3rd-level Circle of Contagion feature

A cloud of intangible Magical Contagion has bonded itself to you and can assist you in battle. While you’re alive, the Contagion remains in your space, floating, oozing, or emitting  around you within your space. You determine its appearance, or you generate its appearance by rolling on the Contagion Appearance table.

Contagion Appearance
D4 APPEARANCE
1 Floating Noxious Gas
2 Swarm of Flies
3 Oozing liquid
4 Festering Wounds

Once on each of your turns, you can cause the Contagion to assist you in one of the following ways, immediately after you hit a creature with an attack:

  • The attack’s target takes 1d6 poison damage from the Contagion.
  • The attack’s target must succeed on a Constitution saving throw against your spell save DC or be moved by the Contagion up to 15 feet horizontally in a direction of your choice.
  • You are moved by the Contagion 5 feet horizontally in a direction of your choice.

Noxious Magic

Noxious Magic

3rd-level Circle of Contagion feature

You learn the poison spray cantrip if you don’t already know it. When you cast it, the hand takes the form of your Magical Contagion.

You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Circle of Contagion Spells table. Each spell counts as a Druid spell for you.

Circle of Contagion Spells
DRUID LEVEL SPELLS
3rd Poison Spray , Fog Cloud
5th Wither and Bloom
9th Gaseous Form
13th Contagion
17th Druid Grove

Withering Tide

Withering Tide

7th-level Circle of Contagion feature

You can condense part of your Contagion into a focused mass that lifts you up. As a bonus action, you gain a flying speed of 25 feet and can hover. This effect lasts for 1 minute or until you are incapacitated.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Savage Disease

Savage Disease

11th-level Circle of Contagion feature

Your Magical Contagion grows mightier in the following ways:

  • The damage of Gathered Swarm increases to 1d12.
  • If a creature fails its saving throw against being moved by the Magical Contagion, you can also cause the Contagion to knock the creature prone.
  • When you are moved by Magical Contagion, it gives you half cover until the start of your next turn.

Withering Dispersal

Withering Dispersal

15th-level Circle Of Contagion feature

You can discorporate into your Contagion, avoiding danger. When you take damage, you can use your reaction to give yourself resistance to that damage. You vanish into your Contagion and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with the Contagion.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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