Base Class: Monk
Monks of the Way of the Striker are the masters of hand to hand combat. These monks use their brute strength and precise timing to destroy their enemies.
Striker Technique
Starting when you choose this tradition at 3rd level, you can use the closed fist techniques
Rapid Hit. If both unarmed strikes in your “Flurry of Blows” land, you may make an additional unarmed strike.
Heavy Blow. After landing an unarmed strike you may spend 1 ki point to make a Heavy Blow. Roll an additional martial arts die and the target is pushed back 10ft. (Once Per Turn.)
Cross Counter
Starting at 6rd level, your expertise with hand to hand combat allows you to deflect more than just ranged attacks. You can also deflect melee weapons and unarmed strikes with well timed counters. When you are hit by a melee attack, you may use you deflect missiles to deflect the attack.
When you do so, the damage you take is reduced by 1d10 + your strength modifier + your Monk level. If you reduce the damage to zero you can spend an additional ki point to make an unarmed strike as part of the same reaction.
Superhuman Reaction
Starting at 11th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you’ve already taken your reaction, you may spend 1 ki point to take an additional reaction. You can use only one reaction per triggering effect.
Strength of the Colossus
At 17th level you've learned how to put the an immense amount of weight behind a strike that could topple the titans. You can use your action to make an unarmed strike against an opponent, you can spend 1 to 10 ki points. If the creature is huge or smaller, the creature must make a strength saving throw or be moved a number of feet equal to 5 times the amount of ki points you spent and take an additional 1d12 for each ki point spent. if it succeeds the strength saving throw, it takes half damage and isn't moved. if this movement causes the creature to impact an object or another creature, they take bludgeoning damage equal to the remaining distance the creature would have traveled and fall prone.
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