Cleric
Base Class: Cleric

The Gains Domain clerics pour their hearts and souls into improving their musculature and body. The church values comradely, dedication, and gains above all else and will thus encourage people to join in their services, not to convert them, but to help them get stronger. The gods of the Gains Domain  will be a guiding hand, a dependable spotter, and a reliable ally to all those who seek physical improvement.

Sculpted Athlete

You gain proficiency with Heavy Armor, Athletics checks, and Strength saving throws.

Channel Divinity: Unparalleled Physique

As a bonus action, you channel the power of the divine to boost your physique to yet unseen heights. For the next 10 minutes or until the "captivating pose" feature is used, you gain expertise in the Athletics skill and you are able to carry, push, drag, and lift twice as much weight as normal.

Captivating Pose

As an action, you are able to force one creature that can see you to make a Wisdom saving throw. If that creature fails their save, they are captivated by your muscles and are unable to take reactions for 2 rounds.

Extra Attack

You are able to make a second attack as a bonus action when you take the Attack action. You are able to use this feature a number of times equal to twice your Wisdom modifier per long rest.

Inspiring Spotter

When an ally within 30 feet fails an ability check or saving throw, you are able to allow them to re-roll the ability check or saving throw, adding your Wisdom modifier to their new roll. You are able to use this feature a number of times equal to your Wisdom modifier per short rest.

Musclebound Adonis

While not wearing armor, you have an armor class equal to 10 + your Strength modifier + your Wisdom modifier. 

In addition, when you make a Strength attack while not wearing armor, you are able to add your Wisdom modifier to the damage roll. 

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