Base Class: Paladin
A paladin that takes this Oath is filled with the power of Light, forever to do good for his kingdom. Their power stands against Evil in the darkest times, always bringing hope to the most downtrodden.
Channel Divinity
Starting at 3rd level, you gain a Channel Divinity:
Beacon of Hope: You and friendly creatures within 20 feet of you can’t be frightened while you are conscious. In addition, you can use your Channel Divinity to make you and friendly creatures within 20 feet of you be inspired for one minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the White Knight Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Gift of Light
Starting at 7th level, you can summon a weapon of your choice that shines bright light in a radius of 15 ft. and dim light in a radius of 15 ft. after that. On a hit the weapon deals an extra 4 (1d8) radiant damage.
When you reach 18th level the damage increases to 9 (2d8) radiant damage.
Boon of the Gods
Beginning at 15th level, you may summon a suit of armor (either plate or half plate) that rebukes your opponents when they attack you. Whenever you are the target of a melee weapon attack, you may force the attacker to make a DC 15 wisdom saving throw or take 7 (2d6) radiant damage.
Light's Friend
At 20th level, as an action, you can summon a pegasus(pg. 250 Monster Manual). You may only have one of these companions at a time.
If it dies, you can summon it again, but only after a long rest.
Previous Versions
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5/14/2022 7:25:06 AM
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