Fighter
Base Class: Fighter

The subclass made to be used in conjunction with the dragon race is awesome.

Dragonholder1

a

Dragonholder2

beyond what is normally considered

Dragonholder3

Another description which provides more

Dragonholder4

A list of name, place and something else.

Scales

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Constitution modifier.

 

BreathAttack

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Dragon Type. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d10 damage on a failed save, and half as much damage on a successful one. This die changes as you gain dragon levels, as shown in the Breath Damage column of the Dragon table. You may use your breath weapon twice, and you regain all uses of this feature when you finish a short or long rest.

 

Lethal Strikes

Beginning when you choose this archetype at 3rd level, your attacks score a critical hit on a roll of 19 or 20.

Infused Strikes

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

 

Multiattack

Beginning at 1st level, whenever you take the Attack action on your turn, you may make a bite attack and a claw attack. You are proficient with these natural weapons. Your claws deal 1d4 + your Strength modifier slashing damage and your bite deals 1d8 + your Strength modifier piercing damage damage. The die for your claw attack and bite attack changes as you gain dragon levels, as shown in the Claw Damage and Bite Damage columns of the Dragon table.

The number of attacks increases to two claw attacks and one bite attack when you reach 5th level in this class and to two claw attacks and two bite attacks when you reach 17th level in this class.

 

Dragons Expertise

Starting at 3rd level, you have started to master your draconic powers. You may gain proficiency in the Athletics, Deception, Intimidation, Investigation, Persuasion, or Stealth skill. If you already have proficiency in the skill, your proficiency bonus is doubled for any check you make with that skill.

 

Flight

At 5th level, from repeated practice, your have honed the power of your draconic ancestry and practiced extensively in order to fly. You gain a flying speed equal to your walking speed.

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2022 1:01:07 PM
3
2
--
Coming Soon
5/13/2022 1:01:12 PM
4
2
0.2
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes