Base Class: Fighter
After drinking a unnatural infusion, both your body and your mind have changed. Now you are an Eternal Warden, bonded to seek and destroy any kind of abominations that threatens your world until your last breath.
Improved Fortitude
Beginning when you choose this archetype at 3rd level, you gain advantage on Constitution saving throws and you have resistance against poison damage. Additionally, your remains are always protected from decay and can’t become undead.
Sixth Sense
Starting at 7th level, you can naturally detect the presence of undead, aberrations or fiends within 80 feet of you.
Will of Steel
At 10th level, when you roll initiative you gain temporary Hit Points equal to your Wisdom score. These temporary hit points vanish after a short or long rest.
Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.
Last Breath
At 18th level, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead, and every attack roll against you has disadvantage until you fall unconscious. You can’t use this feature again until you finish a long rest.
Previous Versions
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8/14/2019 5:35:13 PM
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5/13/2022 12:54:38 PM
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103
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