Barbarian
Base Class: Barbarian

Barbarians who follow this path tend to be those who have no awareness of their own injuries, as their mentality is set on dealing as much damage as possible. In some cases these barbarians have ended up dead trying to strike down their foes.

Bonus Proficiencies

When you pick this path at level 3, you gain proficiency with the intimidation skill. If you are already proficient with it, all intimidations checks are made with advantage.

Bolstered by Pain

At 3rd level, when you are in pain, your attacks become more powerful. When you reach half your hit point maximum (rounded up), your attacks deal an extra 1d6 damage. If your opponent is injured, it increases to 1d8. 

The damage increases to 1d8 (1d12 if your opponent is injured) when you reach level 10.

Improved critical

When you reach 6th level in this class, you score a critical hit whenever you roll a 19 or a 20 on the attack roll.

Extra Attack

Beginning at 10th level, you can attack 3 times when you take the attack action on your turn.

Mindless Extravaganza

Beginning at 14th level, you enter a state where you can only think of destroying your enemy. Whenever you are raging, you can use a bonus action on your turn to shove a creature and knock them prone. While a creature is prone within 5 feet of you, you can deal an extra 1d8 damage to that creature when you take the attack action. Moreover, When a prone creature within 5 feet of you crawls or uses half its movement speed to stand up, you can use your reaction to make one weapon attack against that creature.

Comments

Posts Quoted:
Reply
Clear All Quotes