Fighter
Base Class: Fighter

Class remade by DingleberryDovah, available in GMBinder.

A banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.

A banneret prefers to lead through deeds, not words. As a banneret spearheads an attack, their actions can awaken reserves of courage and conviction in allies that they never suspected they had.

Banneret serves as the generic name for the Purple Dragon Knight archetype if you use it in campaign settings other than the Forgotten Realms or to model warlords other than Purple Dragon Knights.

Rallying Cry

When you choose this archetype at 3rd level, you learn how to inspire your allies to strike true. As a bonus action, you can utter a powerful shout that grants allied creatures within 60 feet that can see or hear you a bonus to their next attack roll equal to your Charisma modifier.

You can use this feature a number of times equal to 1 + your Charisma modifier, and you regain any expended uses on a short or long rest.

Heroic Shield

Also at 3rd level, when a creature you can see attacks a target other than you that is within 60 feet that can see or hear you, you can use your reaction to impose disadvantage on the attack roll.

You can use this feature a number of times equal to 1 + your Charisma modifier, and you regain any expended uses on a short or long rest.

Royal Envoy

Knights of high standing are expected to conduct themselves with grace.

At 7th level, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, Performance, or Persuasion.

Your proficiency bonus is doubled for any ability check you make that uses the skill you chose for this feature.

Bulwark

Starting at 10th level, you can extend the benefit of your Indomitable feature to an ally. When an ally within 60 feet of you fails a saving throw, you can use your reaction to allow the target to reroll with a bonus equal to your Charisma modifier provided it can see or hear you.

You can use this feature a number of times equal to your proficiency bonus, and you regain any expended uses on a long rest.

Oath of Wrath

Beginning at 15th level, you can select an opponent within 60 feet and swear an oath to defeat them. For one minute, you gain a bonus to damage, attack rolls, skill checks, and saving throws against the target equal to your Charisma modifier.

You can use this ability once per long rest.

Final Stand

At 18th level, you can inspire your allies to a heroic effort, temporarily increasing their vitality. As a bonus action, all allies within 60 feet that can see or hear you gain temporary hit points equal to 2d10 + your Fighter level + your Charisma modifier.

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