Rogue
Base Class: Rogue

The Infernal Legions have many soldiers, but none are more deadly then those known as Bloodknives. The elite warriors of Hell's armies, Bloodknives enhance their significant skills with infernal blood magic. By sacrificing their own vitality, they gain access to sinister abilities beyond the skill of other mortal warriors. Experts at sowing chaos and death among, their foes, Bloodknives are dispatched by the Lords of Hell only when an especially powerful foe needs to be dealt with.

Forked Tongue

You have been imbued with sinister power that fuels your Bloodknife abilities and alters your physical form. When you adopt this Archetype at 3rd level, you gain proficiency in Intimidation. Whenever you make a Charisma (Intimidation) check, you can treat a roll of 7 or lower on the d20 as an 8.

Sinister Vitality

You are able to draw life from the pain you inflict. Starting at 9th level, when you score a critical hit with a weapon attack, you can use your reaction to regain an expended Hit Die.

You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Blood Curse

You are able to curse your foes with dark magic. Beginning at 13th level, when you hit a creature with a Dread Strike, you can mutter a curse causing the target to be blinded, deafened, or unable to speak (your choice) until the beginning of your next turn.

Touch of Death

You are a master of the blood magic within your soul, and wield magic comparable to the most powerful blood mages. Starting at 17th level, you can use Dread Strike at will, without expending your Hit Dice to fuel the ability.

When you use Dread Strike, you can expend a Hit Die and force the target to make a Constitution saving throw (the DC equals 8 + your proficiency bonus + your Charisma modifier). On a failed save, the target suffers one level of exhaustion.

Dread Strike

You can sacrifice your own vitality to empower your attacks with blood magic. Beginning at 3rd level, when you hit a creature with a weapon attack, you can expend one of your Hit Dice to empower the attack with the following benefits.

  • You do not need advantage on your attack roll for this attack in order to use your Sneak Attack.
  • The damage from your Sneak Attack becomes necrotic.
  • If the attack reduces the target to 0 hit points, you regain the Hit Die you expended to use this feature, and you gain temporary hit points equal to your Rogue level.

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