Base Class: Ranger
Rangers are known for their mastery of a specific craft, be it the use of beasts, swarms, hunting and treading through darkness. The Sword Saint is no different, specializing in the art of two weapon fighting and all of its multi attack benefits. A sword saint is not someone who will carry a shield or stay behind cover, most of them are always in the faces of their enemies, swinging their weapons around at incredible speeds and leaving no man standing. Of course, a sword saint is still capable of casting spells and incredible when it comes to surviving and navigating in the wild, but they are scariest when on the battlefield with as many weapons as they can get their hands on.
Mantis Stance
Starting at 3rd level, when you make the first attack with a simple melee weapon on your turn, you are able to make an additional attack with the melee weapon in your other hand (off hand). You add your ability modifier to the attack and if the weapon’s damage die is smaller than your other weapon’s damage die, it becomes the same. However, you lose the ability to use two weapon fighting to attack as a bonus action and gain no benefits from the fighting style.
Desecrating Flourish
Starting at 7th level, you can use your Mantis Stance feature even when the one handed melee weapons you are using are not light. Additionally if you have a magical weapon in your hand, you can use it as a spellcasting focus and the damage dealt by the weapon in your other hand is also treated as magical for the purpose of overcoming resistances.
Master of his Craft
Starting at 7th level, when you make an opportunity attack you use both of your weapons. You roll both attack rolls separately.
Death by a Thousand Cuts
Starting at 11th level, when you cast a spell, you have the ability to make a spectral copy of your weapon appear and make an attack against any opponent of your choice with 30ft of you using your wisdom modifier, the damage dealt by the weapon equals 1d8+your wisdom modifier.
Against all odds
Starting at 15th level, when you first hit a creature on your turn, you can add the damage dealt by the attack to one of the attack rolls you make on that turn (you can choose to do so after you make the attack roll). You can use this feature five times per long rest. Additionally, once per turn, when you score a critical hit with one of your weapons, you can immediately make an off hand attack.
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