Barbarian
Base Class: Barbarian

Some barbarians hail from cultures that collect those who've died in battle such as shrinking their heads or magically assimilating them into their own body. These cultures teach that the warriors of the past linger in the world as spirits. These Barbarians learn to capture the Spirits with internal magic called a Soul Repertoire. When a barbarian who follows this path rages, the barbarian summons the spirits they've captured into physical being.

Barbarians who draw on these spirits can rage through the battlefield growing stronger the longer a large-scale battle goes on. In order to tie the spirits to you, these barbarians undergo a trial, that includes the combination of multiple alchemical components being ingested, which brings them to a state between the living and the dead. The consequences of this trial show themselves as the barbarian gets downed in combat, and the spirits attached to them will try to take the barbarian's spirit to wander with them.

Soul Repertoire

At 3rd level, you gain the ability to capture a spirit In your Soul Repertoire.

When you reach certain levels in this class, the number of Spirits you can keep in your Soul Repertoire increases: 2 at 6th level,3 at 10th level, and 4 at 14th level.

You can’t use this feature again until you finish a long rest.

Vengeful Spirits

at 3rd level, the spirits bound to you will sink their fangs into your dying body and drag you with them into death. When you have to make a death saving throw you will always have disadvantage on the roll as well as not being able to be revived by any means short of a wish spell.

Unleash Spirit

Starting at 3rd level, You can open the Soul Repertoire and temporarily release one of the spirits within as part of your attack. As a part of your Attack Action, you can replace 1 of your attacks with an attack from one of the spirits in your Soul Repertoire.

You can use this feature a number of times equal to your Con modifier.

 

 

Absorb Soul

Starting at 6th level, you have learned how to absorb a creature's soul to heal yourself. While you're raging and kill a creature within 30 ft. of you, you can absorb their spirit and heal 1d12 + your Constitution modifier.

Steeled Nerves

Starting at 6th level, you become immune to the frightened condition.

Spirit Shroud

Starting at 10th level, The spirits you've slain are used to dampen blows against their master and shroud you. While you're raging, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. You also gain resistance to Necrotic Damage.

Vengeful Rage

At 14th level, you have learned to use spirits to enhance your form while raging. Whenever you choose to Rage, you may instead choose to go into a Vengeful Rage. You gain the following benefits while in a Vengeful Rage, which lasts for 1 minute:

  • You gain temporary hit points equal to 3d10 + your barbarian level.
  • Your attacks deal an extra 2d8 Necrotic Damage.
  • As a Bonus Action, you can mark a creature to be the target of your vengeance. You have advantage on any attack rolls targeting the Marked Creature.

You can Vengeful Rage once per long rest.

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