Base Class: Paladin
The Oath of the Divine Hero is an affirmation of a destined path, one laid out for you by divine hands. For whatever reason, a god, group of gods, or the world itself has included you in their machinations and grant you the power to face overwhelming odds. You are not a reluctant hero, but one who fully embraces the idea that you serve a greater and grander purpose for good. You train diligently, sculpting your body and refining your skills, so you that you are ready when destiny calls.
Despite the divine favor bestowed upon these paladins, very few live past their prime. Unlike most paladins, they opt to leave their shield on their back and take a more offensive approach to battle and are usually seen wielding heavy weapons or using their free hand to grapple foes or cast spells. Filled with a firm certainty in their patron(s) and in themselves, they believe every problem or trial they meet is one sent especially for them to overcome. As a result, they will frequently find themselves facing against overwhelming odds or unbeatable foes, often leading them and whoever was foolish enough to follow them to a premature end.
Tenets of the Divine Hero
A paladin who takes this oath has the tenets of the divine hero seared onto their four limbs.
Actions Over Words. Your beliefs are demonstrated, not spoken.
Undaunted Will. You do not shirk or falter in the face of overwhelming odds, but rather welcome the challenge with steeled resolve.
Forged in Fire. Like ore, purify your body with the flames of combat and temper it with the blades of your enemies, so its true potential can be realized. Never cease training so that you are ready to overcome any and all obstacles that may appear.
Embrace Destiny. The path chose you, but you must be the one to walk it. Choose to do so, and let the winds of fate guide you to accomplish something grand.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Divine Hero Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Divine Hero Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Pitting Egos. You can use your Channel Divinity to invoke the envy and enmity of others. As an action, each creature of your choice that you can see within 30 feet of you must make a Charisma saving throw. On a failed save, those creatures take 1d8 radiant damage and must roll disadvantage when targeting anyone other than you with an attack for the next minute. All attacks you make against them are made at advantage. This effect ends on the creature if they take damage from a source other than you or if you are incapacitated or die.
Do or Die. As a bonus action, you can use your Channel Divinity to empower you and your weapon with a heavenly light, unleashing your true potential in combat. For 1 minute, you and your weapon shed bright light in a 20-foot radius and dim light for an additional 20 feet. Magic such as Darkness or Invisibility cannot hide this light. When you make an attack roll, you gain a +5 bonus to the roll, and you can make a melee weapon attack as a bonus action. Enemies who attack you do so with advantage. This effect cannot be deactivated at will.
Champion's Mantle
Your daredevil and confident nature in the face of enemies now elevates the fighting prowess of you and your allies.
Starting at 7th level, the attacks of you or a friendly creature within 10 feet of you score a critical hit on a roll of 19 or 20.
At 18th level, the range of this aura increases to 30 feet.
Molded by Destiny
At 15th level, your neverending training and countless bouts with danger have honed your body and spirit to perfection.
You have advantage on all Saving Throws. You gain proficiency in Athletics and Acrobatics.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Divine Myth
Starting at 20th level, your body has exceeded the realms of mortality and touched upon the borders of divinity.
- Your body contains an irresistible charm. Your Charisma score increases by 4. Your maximum for this score is now 24.
- Your mastery over combat has reached unprecedented heights. In your hands, even the sharpest and slimmest of weapons can be turned into the most stalwart of shields. When wielding a weapon you are proficient in, you are considered to be wielding a shield of equal caliber.
- You have a flying speed equal to your movement speed.
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