Cleric
Base Class: Cleric

You have mastered the dark arts and are able to pull demons from the abyss and into bodies you've prepared, creating an unholy night creature only capable of death and despoil. By using your Godbrand to manipulate the souls of those who recently died.

Domain Spells

You gain domain spells at the cleric levels listed in the Unholy Forgemaster Spells table. See the Divine Domain class feature for how domain spells work.

Forge Domain Spells
Cleric Level Spells
1st identify, searing smite
3rd heat metal, magic weapon
5th elemental weapon, protection from energy
7th fabricate, wall of fire
9th animate objects, creation

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor and smith’s tools.

Godbrand Tool

At 1st level, you create a tool called the Godbrand. This tool can be any melee weapon you desire. This item is considered magical for the purposes of overcoming non-magical resistances. Alternatively, you may imbue a weapon or tool you already have with the Godbrand.

While wielding a Godbrand weapon, you have +1 to attack rolls made with it.

Godbrand. While a weapon is considered Godbranded, you can add an additional 1d4 Necrotic damage to damage rolls made with this weapon and +1 to all attack rolls. Additionally, if you kill a humanoid creature with a Godbrand weapon you may use a bonus action to attempt to turn the creature that is Medium or Small in size, into a Night Creature (This effect does not apply to constructs). The Night Creature shares your initiative count though takes its turn immediately after you, you may also choose to use your bonus action to move or attack with the Night Creature on your turn. See the Night Creature stat block for more information.

Channel Divinity: Night Creature's Awakening

Starting at 2nd level, you can use your Channel Divinity to bend a mortal soul to your whim.

At the start of combat, you can mark a humanoid creature that is Medium or Small. If that creature dies it will immediately create a Greater Night Creature. This Night Creature does not count toward your maximum number of Night Creatures available. The creature you mark also has disadvantage while attacking you.

 

Grand Forgemaster

Starting at 6th level, your mastery of Unholy Forging grants you unnatural strength:

  • Your Godbrand now grants +2 to attack rolls. Additionally, your bonus damage increases to 2d4.
  • Friendly Night Creatures base AC increases by 2. Additionally, they gain +1 while making a Claw attack.
  • You may now use your Channel Divinity twice before needing a short rest

Night Creature's Wrath

At 8th level, you gain the ability to infuse your Godbrand with an Unholy mark that leaves a distinct impact on the opponent. Once on each of your turns, when you successfully land a hit on a creature, it becomes marked with Unholy Wrath. If a Night Creature also lands a subsequent attack on the creature, it takes an additional 2d10 [14th 3d10]magical slashing damage.

Grandmaster of the Unholy

At 17th level, your blessed affinity with Unholy Forging becomes more powerful:

  • Your Godbrand now grants resistance to necrotic and poison damage.
  • Your Godbrand now grants +4 to attack rolls. Additionally, your bonus damage increases to 4d4.
  • Friendly Night Creature's base AC increases by 3. Additionally, they gain +3 while making a Claw attack.
  • You may now use your Channel Divinity three times before needing a short rest.

     

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