Base Class: Bard
You are a experienced with playing cards, often playing in tavern for fun or for money. You are able to enchant your cards with the magic of the arcane to give your self an advantage in your adventures.
Secrets of play
At 3rd level in this class you are:
•proficient with playing cards and they can become your spell casting focus
•able to cast the eldritch blast cantrip but the beam is a throwing card, casting eldritch blast is considered throwing a card
Arcane deck
At 3rd level you can expend one of your bardic inspiration to draw a hand of cards equal to the number rolled on your bardic inspiration. You can enforce each card with an effect listed below, you can then throw the card as an action with a range of 100ft to a place you can see.
Hearts: Whoever is hit by this card gains 1d8+2 hp.
Diamonds: Whoever is hit by this card must succeed a wisdom saving throw (with advantage if you or your companions are fighting it) or be charmed for 1 hour.
Clubs: Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d4 fire damage on a failed save, or half as much damage on a successful one.
Spades: You can throw a card to an unoccupied space and wherever it lands you teleport to as a reaction when a creature makes an attack against you.
Fast dealer
At 6th level if a thrown card misses you can regain the card, you can use this feature once per long rest.
Lucky streak
At 14th level when you throw a card you can throw a second card in the same turn additionally the minimum number for cards you can draw becomes 5.
Previous Versions
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5/19/2022 6:34:35 PM
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Coming Soon
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