Base Class: Fighter
This skill tree gives you extra perks for taking out a single target in combat, and helps you bring in more money for wanted criminal's, or hero's.
You gain bonuses that get better with every major level up.These can make you one of the toughest Bounty Hunters around town... or galaxy.
Dead or Alive
You gain a small amount of Credits (Gold) per kill. This Works if your squad gets the kill too.
Level 3 - 2 Credits
Level 7 - 5 Credits
Level 10 - 7 Credits
Level 15 - 10 Credits
Level 18 - 15 Credits.
Mark for Death
If you see someone you really don't like, you can personally mark them for death by your hand. After marking an enemy for death, you gain advantage on all attack rolls for yourself against the marked enemy.
1 Charge ability, targets 1 enemy.
Level 7 - Mark 1 enemy and gain permanent advantage on them.
Level 10 - Mark 1 enemy and gain permanent advantage on them, increase your damage to them by +3 for each attack.
Level 15 - Mark 2 enemies and gain permanent advantage on them, increase your damage to them by +3 for each attack.
Level 18 - Mark 2 enemy and gain permanent advantage on them, increase your damage to them by +6 for each attack.
Act Fast
Increases your initiative as you level up.
Level 10 - +1 initiative.
Level 15 - +2 initiative.
Level 18 - +3 initiative.
Act Fast - Level 10
Increases initiative by +1
Act Fast - Level 15
Increases initiative by another+1.
Act Fast - Level 18
Increases initiative by another +1, for a maximum of +3.
Seasoned Hunter
Increases AC at levels 15 and 18 by +1.
Seasoned Hunter - Level 15
Increases AC by +1.
Seasoned Hunter - Level 18
Increases AC by another +1.
Bounty Hunter's Resolve
Once per long rest, if reduced to 0 HP, you get revived to full health + 20 Temp HP. If you Kill an enemy, you can revive again if reduced to 0 HP + 20 Temp HP.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/20/2022 2:14:08 PM
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7
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0
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1.0
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Coming Soon
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