Base Class: Fighter
The Reaper is a skeleton or solemn-looking man carrying a scythe, who cuts off people's lives as though he were harvesting grain.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells.
Deaths Embrace
you gain resistance to necrotic damage and no longer need to eat like regular mortals. you still need to sleep but you only need to sleep for half as long. At higher levels [7] you no longer need to sleep but stay inactive doing light activity IE. reading a book for 4 hours. You also no longer need to breathe.
Weapon Ignition
Using a bonus action you can ignite your weapon for 3 turns it deals an extra 1d6 fire damage during this time you have fire resistance. can only be used twice per long rest.
The Reapers Blade
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.
Reapers Visage
You can persuade anyone given the circumstance. You gain proficiency in intimidation, if you already have proficiency then intimidation gains expertise. Additionally, if a creature is restrained and you "Extract Information" then they must make a wisdom saving throw (DC = 8 + proficiency bonus + strength). On a fail they are under the affect of the Zone of Truth spell. On a success they are unaffected.
Soul Sacrifice
You are able to steal the souls of humanoid victims you kill. you can hold up to 2 souls at a time and you can only gather one per day. as an action sacrificing 1 soul gives 10 temporary hitpoints and sacrificing 2 heals you for 2d8+con modifier. at lvl 15 the amount of souls you can hold has increased you can now hold 4 souls and you can gather 2 a day. at lvl 18 you can carry 6 souls and gather 3 per day.
Reapers Fortitude
You gain resistance to non magical weapons and you learn Find steed if you do not know the spell and can be used once per long rest
Overlords Legion
sacrifice 6 souls to summon 3 Greater Zombie to assist you in battle under your control that last for an hour
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