Wizard
Base Class: Wizard

Restorative Magics:

You learn the spell Cure Wounds, this spell is always prepared, counts as a wizard spell to you, and does not subtract from the amount of spells you can prepare daily. Additionally, when you use a spell of 1st level or higher, the target gains additional hit points equal to your proficiency bonus.

Soul Weave:

As an action, you can choose a creature within 30 feet of you and force it to make a Constitution saving throw. If it fails it takes 3d6 necrotic damage, or half as much on a failed save. After the target takes damage you can choose another creature within 30 feet of you, causing them to regain hit points equal to half of the damage taken by the initial target. You can use this feature a number of times per day equal to your proficiency bonus, once out of uses you can use a 1st level spell slot to use this feature again.

Bringer of Life:

At 6th level, you learn the Revivify spell, it is always prepared, and counts as a wizard spell to you. Additionally, the material costs of spells used to resurrect a creature such as Revivify is halved for you.

Weaver of Fate:

At 6th level, you can alter the effects of your spells on a fundamental level. When you cast a spell of 1st level or higher, but no higher than 5th level that deals damage, you can choose to instead restore health to the targets of the spell. You can use this feature once per long rest, and must use a spell slot of 3rd or higher to regain a use of this feature.

Self-Restorative Weaving:

At 10th level, you gain the ability to steal life force for yourself when you damage opponents. Once on each of your turns, when you deal damage with a spell of 1st level or higher, you regain hit points equal to half the damage dealt.

Unkillable Soul:

At 14th level, you become nigh unkillable as you have learned how to bind your soul directly to your body, making it easy for you to miraculously come back to life. When you are killed, you instead resurrect at half your maximum hit points. You regain the use of this feature when you finish a long rest. Alternatively, you can expend a spell slot of 5th level or higher as an action to regain another use of this feature.

Soul Reconstruction:

At 14th level, you have become a master at bringing souls back into their bodies when allies fall. When you cast a spell to resurrect a creature, such as Revivify, the target comes back to life with half their hit point maximum.

Restorative Magic

You learn the spell Cure Wounds, this spell is always prepared, counts as a wizard spell to you, and does not subtract from the number of spells you can prepare daily. Additionally, when you use a spell of 1st level or higher, the target gains additional hit points equal to your proficiency bonus.

Soul Weave

As an action, you can choose a creature within 30 feet of you and force it to make a Constitution saving throw. If it fails it takes 3d6 necrotic damage, or half as much on a failed save. After the target takes damage you can choose another creature within 30 feet of you, causing them to regain hit points equal to half of the damage taken by the initial target. You can use this feature a number of times per day equal to your proficiency bonus, once out of uses you can use a 1st level spell slot to use this feature again.

Bringer of Life

At 6th level, you learn the Revivify spell, it is always prepared, and counts as a wizard spell to you. Additionally, the material costs of spells used to resurrect a creature such as Revivify is halved for you.

Weaver of Fate

At 6th level, you can alter the effects of your spells on a fundamental level. When you cast a spell of 1st level or higher, but no higher than 5th level that deals damage, you can choose to instead restore health to the targets of the spell. You can use this feature once per long rest and must use a spell slot of 3rd or higher to regain a use of this feature.

Self-restorative Weaving

At 10th level, you gain the ability to steal life force for yourself when you damage opponents. Once on each of your turns, when you deal damage with a spell of 1st level or higher, you regain hit points equal to half the damage dealt.

 

Unkillable Soul

At 14th level, you become nigh unkillable as you have learned how to bind your soul directly to your body, making it easy for you to miraculously come back to life. When you are killed, you instead resurrect at half your maximum hit points. You regain the use of this feature when you finish a long rest. Alternatively, you can expend a spell slot of 5th level or higher as an action to regain another use of this feature.

Soul Reconstruction

At 14th level, you have become a master at bringing souls back into their bodies when allies fall. When you cast a spell to resurrect a creature, such as Revivify, the target comes back to life with half their hit points.

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