Sorcerer
Base Class: Sorcerer

You can use MTG cards in the subclass similar to how you play the game with lands as mana.

planeswalkers are among the most powerful beings in the multiverse. 

The defining trait of planeswalkers is the ability to travel between separate universes with ease, while the vast majority of people throughout the multiverse are not even aware that other worlds exist besides their own. Planeswalking is a form of magic. With enough time and mana, or with specialized spell knowledge, or with access to enormous power, it's possible for a planeswalker to transfer clothing, artifacts, and/or creatures with them as they planeswalk.

A planeswalker is specifically a being who possesses a planeswalker's spark. The planeswalker spark is more or less a one-in-a-million thing in sentient beings, and having it ignite is even rarer. There are other beings who, through various means, are able to travel between planes, but they are not considered planeswalkers (Marit Lage, the Eldrazi, and the Myojin of Night's Reach are the best-known examples). Many prerevisionist characters were referred to as planeswalkers but may not actually have been; without any further information, they remain subject to debate.

Planeswalkers can be born at random in any sapient species, with no outward signs of their latent power. However, there is an incredibly remote chance that any given sentient and natural being will be born with a planeswalker's spark. When that being is put through a period of extreme stress—in many cases death—the spark can trigger, causing the individual to ascend and become a planeswalker.

 

1st level Planeswalker features

A creatures attack is there power then a d6 (ex. 2/4 is 2d6) and hp is defense x casting mod. A creatures armor class is 12 + defense. Damage spells are same a creatures attack. For +1/+1 counters the attack will go to (to hit) and defense will go to armor class. (Only for players same for creatures cards)

Ability adjustment 

Deathtouch=necrotic damage one extra die and continues that damage at the start of that creatures turn

Defender=Can Grapple (Can’t attack) as a reaction if in range (10ft) can jump in front of an attack 

Double strike= Same as mtg (unlock at level 5)

Enchant= same as mtg

First strike= advantage on attack

Flying= same as mtg

Haste= +5 you in as well as the regular spell

Hexproof= Adv on saving throws and gives disadvantage on spell attacks against enemy

Indestructible = 25 armor class

Lifelink= same as mtg but you gain half rounded up and can’t go past max HP (unlock at level 5)

You gain X life= Xd6 increases at level 6, 14, and 18 by a die

You lose X life= same as above 

Can’t attack: dis advantage on a attack 

Can’t block: give advantage to an attacker

Menace= Can move through a opponent’s space freely

Reach= 10ft

Tap= loses an action 

Trample= chance to knock prone (off caster spell DC)

Vigilance= Has advantage on attacks of opportunity 

Land walk = favorite terrain 

Protection= Black: resistance to necrotic/illusion White: resistance to Abjuration/Evocation. Red:resistance to conjuretion Green: Resistance to divination/enchantment Blue: Resistance to Transmutation

Exile: same as Banishment (unlock at level 7)   

Return from graveyard=Returned to the fight if unconscious  half of max health ( unlock at lvl 4 )   If dead a quarter of max health (unlock at lvl 7)

Return permanent to hand= Enchantment or consideration spell

Return Creature to hand= They skip a turn  

Controlling a creature: spell save dc

Flash= cast as a reaction as well

Skulk= Adv on an attack against any larger opponent 

Cards allowed

You can use a 15 card plus 10 lands  MTG deck with any mono colored cards. The mana value of your cards are in correlation to your spell casting level (1st/2nd lvl 1-3 mana val, 3rd/4th 4-6, 5th/6th 7-8, 7th/8th 10-12, 9th 13-up).

You are only allowed 1 Permanent card at level one and you can gain a permanent every three levels.

Sorcery point for mana

You can spend sorcery points as mana one mana per point

6th level Planeswalker feature

Damage dice change to a d8, lifelink can be transferred to a party member. You can use a multi colored deck.

Cards allowed

Deck size increases to 30 including lands.

14th level Planeswalker

Damage dice change to a d10, 

Cards allowed

deck size increases to 60 cards Including lands 

Graveyard shuffle

you can expend 3 levels worth of spell slots to shuffle your graveyard into your deck.

18th level Planeswalker feature

You are allowed to make a 100 card deck including a commander. (Deck follows the same rules as commander/EDH). 

True Planeswalker

There is no permanent limit and you have the ability to travel through the planes.

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