Base Class: Monk
You follow a monastic tradition that harnesses the divine power of community.In addition to a monks normal Ki Point pool, you become one with the divine presence around you, and manipulate it using spell slots. Your body and skills are magically enhanced by ki, as well as spellcasting.
Many monks of this tradition find that balance to be easy and thoughtless, while many others find it as a turn off from the monastery. It is up to how that monk balances it, as that is the deciding factor for their success with it.
Spellcasting
Starting when you choose this tradition at 3rd level, you combine your martial arts with the world of divine casting. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.
Cantrips
You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.
Spell Slots
The Magical Fist Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level cleric spells of your choice, two of which you must choose from the abjuration and enchantment spells on the cleric spell list.
The Spells Known column of the Magical Fist Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be an abjuration or enchantment spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or enchantment spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells, since you draw your magic from your monastery and religion. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Magical Fist Spellcasting
|
Monk Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
|||
Magical Deflection
At 6th level, your deflect missiles can become magically enhanced. You can use your Deflect Missiles ability on ranged spell attacks as well as ranged weapon attacks.
Additionally, you can expend spell slots to deflect extra damage. For example, you could use a first level spell slot to deflect 2d10 damage or a second level spell slot to deflect 3d10 damage instead of the usual 1d10 damage.
Spell Ki Transference
At 11th level, you gain the ability to enter a zen like state, which gives you the ability to transfer ki and spell slots. As an action, you can switch around your ki and spells, in order to give more of one or less to another, transferring your ki points and spell slots into the other respective resource. The amount given is determined by following the Spell Ki chart, and your resources cannot exceed your maximum.
Spell Ki Chart
| Spell Slots | KI POINTS |
|---|---|
| First Level Spell Slot | 2 Ki Points |
| Second Level Spell Slot | 4 Ki Points |
| Third Level Spell Slot | 8 Ki Points |
| Fourth Level Spell Slot | 14 Ki Points |
Divine Fist
At 17th level, your fists can glow with extraordinary radiance. When you hit a creature with an unarmed strike, you can expend one spell slot to deal radiant damage to the target, in addition to the unarmed strikes damage. The extra damage is 4d6 for a 1st-level spell slot, plus 2d6 for each spell level higher than 1st, to a maximum of 10d6. The damage increases by 2d6 if the target is an undead or a fiend, to a maximum of 12d6.
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