Base Class: Rogue
A man steps out of a gloomy alley, seeming to appear out of nowhere. He sets his sights on a high elf walking through a crowded market place. Following the elf silently, the man draws a dagger that was concealed in his sleeve. For a brief second, the mans's eyes turn black. Then, shadows begin to creep slowly over his blade, turning it as dark as his eyes. He takes aim, and hurls the dagger in the direction of the elf. The weapon speeds toward the elf, somehow slipping in between the people that fill the street, never even grazing a single one of them. The moment before it can strike the elf, she turns down a side street, out of the dagger's path. But just at the last moment, the dagger curves impossibly, following the elf down the side street and embedding itself in her heart. An instant later, and the weapon appears in the man's hand. He turns, and walks away as if nothing has happened, disappearing once again into the shadows of the alley.
A woman walks alone through a darkened forest, moving effortlessly through the thick undergrowth. Suddenly a twig snaps. She stops, and stares hard into the darkness. All around her, pairs of glowing eyes begin to appear, and the once-quiet forest is filled with the sound of low, menacing growls as the pack of wolves closes in. Seemingly unafraid, the woman calmly raises her arms, and her shadow, somehow still present despite the lack of light, begins to writhe, blacker than the night itself. Out of it rises a figure, then another, then another. Clad in armor of darkness, the slits in their armor glow blue. The woman waves her hand, and the figures advance towards the wolves, drawing long spears of shadow out of the air. The figures set about their work, and the night is filled with the screams and agonized howls of their victims.
Shadow Monarchs are individuals who are capable of calling upon and controlling the ancient powers of darkness. They use this power as a source of magic, with which they can cast cloak themselves in shadow to hide, or to attack unseen. Shadow Monarchs can even use their powers to raise and control the dead themselves.
Shadow Extraction/Revitalization
Starting at 2nd level, you can resurrect the shadows of fallen creatures and keep them as soldiers to fight under your control. As an action, you can attempt to extract the shadow of a creature within 5 feet of you that has been dead for no longer than 1 hour, and that is not a construct or undead. You must make an Intelligence check. The DC for this check equals the creature's challenge rating x 2 plus its proficiency bonus. If the creature does not have a challenge rating and instead has a level, the DC equals its level x 2 plus its proficiency bonus. You have two attempts to succeed on this check. After two failures, you can no longer extract the creature's shadow. On a success, the creature rises as a Shadow Soldier, who's rank is determined below by its previous challenge rating/level:
- CR/level of 2 or lower: Rank 1
- CR/level of 3-6: Rank 2
- CR/level of 7-10: Rank 3
- CR/level of 11 or higher: Rank 4
Links to the Shadow Soldier stat blocks are provided at the end of the class. You can issue orders telepathically to your Shadow Soldiers as long as they are within 1 mile of you, and they follow all of your commands unquestioningly. If given no commands, they will simply defend themselves and await your next orders. There is a limit to the number of Shadow Soldiers you can have under your control at a time. The total challenge rating of all your Shadow Soldiers cannot exceed half of your Shadow Monarch level rounded up. When you create a new Shadow Soldier, if its added challenge rating would exceed your challenge rating limit, then you must banish one or more of your Shadow Soldiers until their total challenge rating is back within their limit.
As an action, you can choose to store any number of Shadow Soldiers within 60 feet of you in your shadow. They remain there until you use an action to summon them again. When you do, they appear in unoccupied spaces you can see within 60 feet of you. If one of your Shadow Soldiers if ever reduced to 0 hit points, it retreats back into your shadow and cannot be summoned again for 24 hours, after which it is restored to full hit points.
Additionally, Beginning at 3rd level, you can expend your own magical energy to heal your Shadow Soldiers with a pool of darkness. As a bonus action, you can choose a Shadow Soldier you can see within 60 feet of you to heal. That Shadow Soldier regains a number of hit points up to 5 X your Shadow Monarch level. You may use this ability as many times as 2x your intelligence modifier.
Dark Haste
At 3rd level, you can blend in with the shadows and become somewhat incorporeal. While in darkness, your speed increases by 10 feet.
Shadow Zone
Beginning at 9th Level, the darkness now makes way for you and provides a safe space for you, whenever you are NOT in combat you can slip into your shadow and enter a pocket dimension that has an area of 15 feet x 15 feet, height limit of 20 feet. You can place any item in there that you are holding/touching. You cannot bring another creature with you until level 10, at which point the room expands to 30feet x 30feet, height limit of 20 feet, and you can bring in up to 4 people/creatures (including yourself). While in this room, nobody can cast spells, and only you may rest here for up to 24 hours (resets after a long rest outside of the Zone). Once the room expands at level 10, you may rest here for up to 48 hours before a long rest.
And you get the ability to infiltrate and store your soldiers in the shadow of other people. As an action, you can choose a creature within 30 feet of you and infiltrate a single soldier in his shadow. The soldier is imperceptible to normal senses and in total cover unless you choose his to leave the shadow of the creature or return to you or the target passes a DC 18 Perc check.
As an action you can see what your soldiers see in the perspective of inside other people's shadow, during this time, you are deafened and blinded of your own senses. While in the shadow of another creature, he still counts in the number of your stored shadows. If the shadow is over 5 miles away from you, stay in another creature for over 24 hours or is destroyed, the connection is lost and the Shadow return to your storage (you are aware of this change).
Shadow Infiltrator+: At level 15, the soldier no longer loses the connection after being 5 miles away and can stay in a creature for up to 7 days.
Shadow Exchange
Beginning at 11th level, as an action, or as a reaction in response to being hit by a weapon attack, you can instantly exchange positions with one of your summoned Shadow Soldiers that you can see. To do so, the Shadow Soldier must be within 60ft of you. If you use this ability as a reaction in response to being hit by a weapon attack, that attack instead hits the Shadow Soldier that took your place, and you can only exchange positions with a Shadow Soldier up to 60 away from you. Once used, this feature can't be used again until you finish a long rest.
Shadow Shape
At 18th level, your body is now sustained by shadow. Parts of your figure seem to flicker with darkness when you move, and wispy tendrils of shade curl from your form. You gain the following benefits:
- You no longer need to eat, sleep, or drink.
- You stop aging and are immune to being aged magically.
https://www.dandwiki.com/wiki/Shadow_Soldiers_(5e_Creature) Closest i could find to the anime
Where is the link?
link for shadow soliders?