Sorcerer
Base Class: Sorcerer

The Phoenix Sages are well known for their weapon and arcana training in The Pillar of Fire. Often seen cutting down their foes with the flames of The Phoenix, these sages protect the Pillar of Fire from the elemental evil. 

Ignite

At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.

Mantle of Fire

Starting at 1st level, you can unleash the phoenix fire that blazes within you.

As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:

• You shed bright light in a 30-foot radius and dim light for an additional 30 feet.

• Any creature takes 1D6 fire damage + to your Charisma modifier if it hits you with a melee attack or is within 15 feet of you or if it touches you.

• Whenever you roll fire damage on your turn, the roll gains a bonus equal to your Charisma modifier.

You use this feature a number of times equal to your Charisma modifier once you expend all uses you can’t use it again until you finish a long rest.

Sage Training

From your training at the Pillar of Fire, you have been trained in the arts of the flame. You gain proficiency with the glaive, halberd, longsword, and scimitar. When wielding one of these weapons they can count as your arcane focus.

Phoenix Spark

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.

If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.

If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame immediately ends.

Once you use this feature, you can’t use it again until you finish a long rest.

Nourishing Fire

Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.

Form of The Phoenix

At 18th level, you finally master the spark of fire that dances within you. While under the effect of your Mantle of Flame feature, you gain additional benefits:

• You have a flying speed of 40 feet and can hover.

• You are immune to all fire damage.

• If you use your Phoenix Spark, that feature deals an extra 20 fire damage to each creature.

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