Paladin
Base Class: Paladin

The Oath of the Scalebearers calls to the nomadic warriors of Titan, protectors of their homeland and defenders of great creatures of myth who are in need of protection.  Harnessing the very power of those being their sworn to watch over, paladins who swear this oath stand against those who would try to hunt these creatures for sport, or means more nefarious.

Such guardians believe in the beauty of the creatures of the world, often making offerings and prayers to entities or deities such as Bahamut and Helm who influence Justice and Protection. At the same time, they answer the call to hunt those unnatural creatures that too often seek to wretch control over the natural order with ill intent, bringing terror to the cycle of life as we know it.

Oath Spells

3rd-level Oath of the Scalebearers feature

You gain oath spells at the paladin levels listed in the Oath of the Scalebearers Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Scalebearers Spells
Paladin Level Spells

3rd

grease, silent image

5th

acid arrow, mirror image

9th

lightning arrow, glyph of warding

13th

wall of fire, private sanctum

17th

cone of cold, cloudkill

Channel Divinity

3rd-level Oath of the Scalebearers feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Draconic Weapon. As an action you enchant one weapon that you wield with a type of element damage. For 10 minutes, you may add 1d8 of this damage to all melee attacks made with this weapon. 

Chromatic Fervor. After you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and gain one elemental resistance of your choice. This persists until the end of combat. 

Aura of Sight

7th- and 18th-level Oath of the Scalebearers feature

You emanate an aura that grants you and your companions dragon-like vision, allowing you to see even the most hidden things. You gain 10ft of truesight. In addition, if you aren’t incapacitated, any ally who starts their turn within 10 feet of you gains this benefit as well.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

Superior Scales

15th-level Oath of the Scalebearers feature

When you are making a saving throw against a spell or effect that deals elemental damage, you can use your reaction to absorb some of the damage dealt. On a failed save, the damage dealt to you is zero and on a success, you gain temporary hit points equal to half the damage total, to a maximum of 50 temporary hit points. 

This feature can be used once per long rest. 

Path of the Dragon

20th-level Oath of the Scalebearers feature

You can empower yourself with the power of those you are sworn to defend. As a bonus action, you gain the following benefits for 1 minute:

  • Your AC becomes 22 unless that is lower than your current AC.
  • You gain resistance to all elemental damage.
  • You can make Strength and Constitution saving throws at advantage against effects and spells you can see.

This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.

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