Base Class: Barbarian
To harness one's rage is not, as popular opinion dictates, to lose control, but rather to tap into a primal and chaotic force of nature that is... irrepressible. A barbarian who follows this path has not only tapped into this powerful source of energy but has also learned to focus it in devastating strikes and sustained control of their enemies.
Fists of Fury
Starting when you choose this path at 3rd level, your unarmed strikes do 1d4 damage and you can make an additional unarmed, shove or grapple attack as a bonus action. In addition, any creature grappled by you is also restrained while you are raging.
Fist of the Dragon
Beginning at 6th level, you can imbue your unarmed attacks with unparalleled force. Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks. While raging your unarmed strikes also bypass the damage threshold of any object you hit and any damage done by you to that object is doubled.
Fist of the North Star
Beginning at 10th level, you can focus your fury against key points within a creature's body, causing massive internal injury. While you are raging, any creature grappled by you can be targeted with this special attack. As an action, you can expend a use of your rage ability so that your next unarmed strike that hits the target, requires it to make a Constitution saving throw or take an amount of force damage that is equal to half its hit point maximum. The DC for this saving throw is 8 + your proficiency bonus + your Strength modifier.
If this damage reduces the target to 0 hit points or fewer, it explodes from internal pressure and its body is destroyed. If the attack does not kill the target, it is incapacitated until the start of the barbarian's next turn. Constructs, elementals, oozes, plants and undead are immune to the damage and effect of this attack. If a creature’s saving throw is successful or once the effect ends for it, it is immune to this attack for the next 24 hours.
Fist of Legend
Starting at 14th level, you can imbue a strike with such focus and force that it can knock almost any creature unconscious. While raging, you can use a bonus action to expend a use of your rage feature so that your next unarmed strike that hits a creature, forces it to make a Constitution saving throw or be knocked unconscious until it takes damage or 1 minute has passed, whichever is sooner. The DC for this saving throw is 8 + your proficiency bonus + your Strength modifier. A target immune to the paralyzed or stunned conditions, is also immune to this attack.
Previous Versions
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8/2/2018 4:06:25 PM
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