Bard
Base Class: Bard

You put on your clown outfit. You are ready. It is time. To clown.

Illogical Defense

Starting at 3rd level when you take this subclass, you begin to bend the fabric of reality. Your unarmored ac is 10 + your charisma modifier + your dexterity modifier

Mimery

At 3rd level, you gain the ability to completely replace verbal components with somatic components.

Inspiring Clownery

Starting at 6th level, your clownery is incredibly inspiring, somehow. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw, the result of the roll is doubled. You may invoke this a number of times equal to your proficiency bonus per long rest.

Fool's Fighting

At 6th level, your clownly nature bolsters your attacks. You add your charisma modifier to the damage rolls of your cantrips.

Downright Silly

Starting at 14th level, your foolish behavior affects all your spellcasting. You add your charisma modifier plus your proficiency bonus to the damage rolls of all spells.

Previous Versions

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