Barbarian
Base Class: Barbarian

These barbarians have been called into action by their high priests to fight in war and win land and power for their god. They fight in wars in any size from a border conflict to a world war. They may fight for a holy state, or fight for a state in the name of their God. They may start their own revolutions, turning their state into a holy state.

Spellcasting

As a crusader, you learned some  of the same spells as paladins. INT is your spellcasting ability.

Divine Strike Assistance

When you attack with your action, you make another attack roll with the same modifier. This attack roll deals 1d6 damage of your God's type. Necrotic for a death God, Fire for a fire God, etc.

Heavenly Aid

When a creature hits you with a melee or ranged attack, your deity assists you in any way you desire.

Heavenly Protection

When a creature hits you with a melee or ranged attack, you can use your reaction to gain your deity's protection. You roll CHA saving throw, DC 18 - CHA score. On a success, the damage is halved. On a fail, you still take 1d6 damage off of the total.

Heavenly Vengeance

When a creature hits you with a melee or ranged attack, you can use your reaction to call down your God's vengeance. You roll a DC 18 - CHA score CHA saving throw. On a success, you deal half the damage back to the creature that attacked you. The damage type depends on your God, but the spell range is a cylinder coming down from the heavens, with a 5-foot radius. On a fail, you only deal 1d6 damage to the creature that attacked you.

Minor Divine Intervention

When you reach 0 hit points, roll a d100. If you roll a number lower than your level, you are resurrected with half health. If you roll a number lower than double your level, you are resurrected with 36 health. If you roll lower than triple, you are resurreted with 1 health.

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