Cleric
Base Class: Cleric

The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the gods of twilight guard against the horrors of the night.

Clerics who serve these deities bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror.

(Attempt at rebalancing the Twilight Domain from Tasha's Cauldron of Everything)

Domain Spells

1st-level Twilight Domain feature

You gain domain spells at the cleric levels listed in the Twilight Domain Spells table. See the Divine Domain class feature for how domain spells work.

Twilight Domain Spells
Cleric Level Spells

1st

faerie fire, sleep

3rd

darkvision, see invisibility

5th

spirit guardians, tiny hut

7th

banishment, greater invisibility

9th

dream, telepathic bond

Eyes of Night

1st-level Twilight Domain feature

You can see through the deepest gloom. You have darkvision out to a range of 90 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

Vigilant Blessing

1st-level Twilight Domain feature

The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.

Channel Divinity: Twilight Sanctuary

2nd-level Twilight Domain feature

You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. When the sphere appears, creatures of your choice within the area gain temporary hit points equal to your Cleric level.

Whenever a creature (including you) ends its turn in the sphere, you can use your reaction to grant that creature one of these benefits:

  • You grant it temporary hit points equal to your Wisdom modifier.
  • The next attack made against that creature is made with disadvantage.

Steps of Night

6th-level Twilight Domain feature

You can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Potent Spellcasting

8th-level Twilight Domain feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Twilight Shroud

17th-level Twilight Domain feature

The twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.

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