Base Class: Monk
The Sharingan is the dōjutsu kekkei genkai of the Uchiha clan that appears selectively among its members. When a wielder of this kekkei genkai experiences a powerful emotional condition with regards to a person precious to them, their brain releases a special form of chakra that affects the optic nerves, transforming the eyes into Sharingan; for that reason the Sharingan is described as an "eye that reflects the heart". Often, as per the Uchiha's so-called "Curse of Hatred", this emotion is mostly consists of a negative one, brought on by stress or loss. But nevertheless, a positive emotion, driven by a desire to protect or reunite with a loved one, can be just as effective to active this hidden power. Those trained in the Sharingan gain great visual prowess that subsequently grants them great mental and physical power. Look into their intense red gaze and it’s already too late. The first time it manifests itself in uchiha members is always related to a great emotional depression linked to a loved one, such as family members or close friends by whom the Shinobi targeted by the Sharingan manifestation nurtures strong ties. For members outside the Uchiha Clan, obtaining this Kekkei Genkai naturally is simply impossible, with the only method, being the one of Sharingan Implantation.
Tomoe Level One
Starting when you choose this tradition at 3rd level, you can activate you sharingan for 1 minute (10 rounds) after which you can try to keep it active for another round. To do so you gotta make a constitution saving throw each round you choose to extend the sharingan. The DC starts at 10 and increases each round by 1. On a successful save the sharingan stays active without negativ effects. On a failed save the sharingan stays active but you also gain one level of exhaustion.
At this level you have one use of the sharingan and regain this use after a long rest.
As long as the Sharingan stays active you have the following benefits:
- You gain advantage on perception checks.
- You have the ability to read lips.
- You add your proficiency bonus on dexterity saving throws against spells and effects that you can see as well as for spells that try to charm you. If you already add your proficiency bonus, you can add it twice.
- Your sharingan allows you to react faster than normal, anticipating the movement of your enemies around you. While using your reaction to catch projectiles, you can add your Dexterity modifier twice to the damage reduction calculation. Furthermore, you can throw the projectile back instantly without having to spend a Ki point.
- As a bonus action you can activate "Detect Magic" while spending a Ki-Point. For as long as the Sharingan is active, you can detect magic in a 30 ft. radius around you. You can decipher its school of magic based on its color, if it has any.
Tomoe Level Two
At 6th level, your sharingan becomes stronger, giving you additionall benefits. You can now activate the sharingan for 2 minutes (20 rounds) after which you can try to keep it active by doing consitiution saving throws against increasingly higher DCs each round. Furthermore, you now have 2 uses of the sharingan, regaining both uses after a long rest.
As long as the Sharingan stays active you have the following benefits in addition to the previous benefits:
- You can now use Genjutsus against an target that you made eye contact with by expending 3 Ki points.
Phantasmal Force: Spend 3 Ki points as your action while making eye contact with the Target. The target must make an Intelligence saving throw against your Ki save DC. You need Concentration in addition of your active Sharingan in order to mantain the Spell.
Mirror Image: Spend 3 Ki points as your action while making eye contact with the Target. The effects of Mirror Image only work on the affected Target, him being the only creature seeing these Images.
Invisibility: Spend 3 Ki points as your action while making eye contact with the Target. You need Concentration in addition of your active Sharingan in order to mantain the Spell. You are only invisible to the affected Target. Once you attack or cast a Spell against the target you become visible again.
Blur: Spend 3 Ki points as your action while making eye contact with the Target. You need Concentration in addition of your active Sharingan in order to mantain the Spell. You are only Blurry to the affected Target.
Shurikenjutsu Improved
Beginning at 6th level, you can infuse your Ki with throwing darts, knives, kunai, or shuriken and make the damage count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
Tomoe Level Three
By 11th level, your sharingan has evolved to its third form. You can now use it a total of three times, letting it be active for 10 minutes.
As long as the Sharingan stays active you have the following benefits in addition to the previous benefits:
- You gain advantage on dexterity saving throws as well as for saving throws on spells that try to charm you.
- You gain +1 on your AC.
- When you activate "Detect Magic" you can now also see invisible creatures and objects. Furthermore, you gain advantage on investigation Checks that rely on perception as well as survival checks made to analyse and follow traces.
- Improved Genjutsus. You can now use stronger Genjutsus while making eye contact with your target.
Phantasmal Killer: Spend 5 Ki points as your action while making eye contact with the Target. The target must make an Wisdom saving throw against your Ki save DC. You need Concentration in addition of your active Sharingan in order to mantain the Spell.
Hallucinatory Terrain: Spend 5 Ki points as your action while making eye contact with the Target. You need your active Sharingan in order to mantain the Spell.
Greater Invisibility: Spend 5 Ki points as your action while making eye contact with the Target. You need Concentration in addition of your active Sharingan in order to mantain the Spell. You are only invisible to the Target affected by the Spell.
Mangekyou Sharingan
At 17th level, you gain the Mangekyou Sharingan. While you still have only 3 uses, your sharingan can now remain active for an hour. Normally your third level sharingan will be active but with great endurance you can shortly activate the Mangekyou Sharingan in order to use its great power. Only two Mangekyou Sharingans can be used, being determined the first time they are being casted. The last option can not be used by the same individual.
- Kamui: As an action, expend 3 Ki points in order to teleport the wielder or any 10x10 foot object or large or smaller sized creature that the wielder can see within 120 Feet to an unoccupied space within that range. The target has to make a Dexterity saving throw equal to your Ki Save DC to escape from the region (if it chooses) or be teleported to the chosen location. The Sharingan Use is immediately expended, deactivating upon use of this ability.
- Ameterasu: As an action, expend 3 Ki points to create black flames in a 10x10 ft square within a 60 foot range that you can see. Any creature in that region must make a Dexterity saving throw equal to your Ki Save DC. On a fail, the target is set ablaze, taking 2d10 fire damage at the start of each of its turns. On a success, the target takes no damage and moves to an unoccupied space adjacent to the area. This fire can not be extinguished by non-magical ways or by spells lower than level 3. Any Object or creature coming into contact with these flames is set ablaze as well. The Sharingan Use is immediately expended deactivating upon use of this ability.
- Tsukuyomi: As an action, make eye contact with a creature and expend 3 Ki points. The target must make an intelligence saving throw equal to your Ki Save DC. On a failed saving throw, the target goes through a Demi-hell designed by the caster. The Target is traped inside the Demiplane till the start of the users next turn. The experience feels like several Days to the target causing 8d12 psychic damage. Additionally, the target gains two levels of exhaustion. One Sharingan Use is immediately expended, and the Sharingan deactivates upon use of this ability.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/27/2022 6:03:48 PM
|
10
|
0
|
--
|
Coming Soon
|
|
|
5/28/2022 9:29:17 AM
|
10
|
0
|
--
|
Coming Soon
|
|
|
5/28/2022 9:52:29 AM
|
10
|
0
|
--
|
Coming Soon
|
|
|
5/28/2022 10:04:08 AM
|
10
|
0
|
--
|
Coming Soon
|
|
|
5/30/2022 3:13:18 PM
|
13
|
0
|
--
|
Coming Soon
|
|
|
5/31/2022 12:58:48 PM
|
13
|
0
|
--
|
Coming Soon
|
Comments